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Guide - Kekkei Genkai & Clanless Traits List

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Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Fri Aug 29, 2008 6:39 pm

Kekkei Genkai and Clanless Traits
_______________________________________________

The place where you can find all existing Kekkei Genkai in the world, as well as the many Clanless Traits you may find. Take a look around and choose the one that suits your plans best. Just have in mind that some Kekkei Genkai have spread through the world for many reasons, others however have remained focused on their ancestral homelands. Clanless Traits exist everywhere.



Last edited by NWOTNAdmin on Thu May 07, 2009 6:04 pm; edited 5 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Sun May 03, 2009 5:17 pm


Clanless Traits

_______________________________________________



Genius
Born with great talent, geniuses are born with the great potential and are usually considered the Elite. People usually expect more out of those that are considered genius, as they tend to catch on and learn things faster than the average person.

Spoiler:
Fast Learning: These guys can develop at an outrageous fast pace.
• Less 3 Exp for each Level up requirement. Auto-Gained.
• Skills cost -4,000¥. Gained at level 5.
• Each seven levels you gain +1 to all Knowledge stat. Gained at lvl 5.
• Levels at which the user can have a new skill change to 5, 10, 18, 28, 36 and 44. Gained at level 5.

Greater Achievements: Genius Ninja always take things one step further.
• Level Caps are raised by one. Auto-Gained.
• Over cap training reductions to PS and KS occur after 5 levels instead of 3. Auto-Gained.

Captive Mind: Attention and concentration are great virtues, which allows one to learn things faster.
• Level 1: Jutsu learned alone have a discount of 2,000¥. Gained at level 15.


Capacity
Possessing abnormally large amounts of Stamina and Chakra, some ninja are able to hold out longer and pull out more power when in a battle. This Ninja have much large reserves of these very precious battle resources.

Spoiler:
Massive Energy: The amount of resources that these guys have are higher than average by far.
• Level 1: Chakra or Stamina pool raises by 6 every five levels. Gained at lvl 5
• Level 2: Chakra or Stamina pool raises by 8 every five levels. Gained at lvl 20
• Level 3: Chakra or Stamina pool raises by 12 every five levels. Gained at lvl 35
Special: Each time it raises the user picks Stamina or Chakra.

Great Endurance: It is incredible the amount of things these guys can do without tiring out.
• Level 1: Each time you use 1/3 of your total Chakra Pool, you will lose 1/20 Stamina instead of 1/10. Gained at lvl 10.
• Level 2: Exhaustion Effects only take effect after you reach a total of 20 Stamina left. Gained at lvl 32


Elemental Affinity
Ninja with this ability have practice greatly with the forces of nature, and have come back to control their respective element more effectively than most ninja. They use elemental just of their chosen field as easily as any other Jutsu, even being able to use less Chakra to produce the same or even better results as others using the same Jutsu.

Spoiler:
Elemental Affinity: Some are born with a natural ability to control a determined Element, making one naturally adept to learn Jutsu of that element.
• Level 1: Jutsu of your element of choice cost -3,000¥ including custom ones. Auto-Gained.
• Level 2: Jutsu of your element of choice can be obtained by -10 of all required Stats. Gained at level 10.
• Level 3: Jutsu of your element of choice can be done at -0.5BP, to a minimum of 0.5, hit at +10 Dex and are treated one rank higher power wise. Gained at level 20.

Elemental Control: Because of one's special capacity with a determined element, eventually one becomes a master using it.
• Level 1: Jutsu of your element of choice cost -2 Cha to be used. Gained at level 5
• Level 2: Jutsu of your element of choice cost -3 Cha to be used. Gained at level 20
• Level 3: Jutsu of your element of choice cost -4 Cha to be used. Gained at level 36


Illusionist
Illusion is the mind killer. These Ninja are master of destroying the mind of other through Genjutsu. Genjutsu is second nature to them and allowing them to form illusions more easily than most ninja.

Spoiler:
Genjutsu Affinity: Deceiving others using illusions is just what they do best, and so, it’s just easy to learn them.
• Level 1: Genjutsu cost -3,000¥ including custom ones. Auto-Gained.
• Level 2: Genjutsu can be obtained by -10 of all required Stats. Gained at level 12.

Genjutsu Control: Mastery over Genjutsu is gained over time, but first, one must have the natural talent to do so.
• Level 1: Genjutsu cost -2 Chakra to be used. Gained at level 5.
• Level 2: Genjutsu cost -3 Chakra to be used. Gained at level 20
• Level 3: Genjutsu cost -4 Chakra to be used. Gained at level 36

Power of the Mind: In order to deceive others one must not be deceived.
• Level 1: Your Genjutsu Cap raises by 20 while your Taijutsu Cap is lowered by 20. Auto Gained.
• Level 2: Your Genjutsu Stat raises again, by 8. Gained at level 20.
• Level 3: Your Genjutsu Stat raises again, by 10. Gained at level 34.
Special: Counts toward Stat Cap.


Ruthless
Powerful and uncaring, these ninja focus only on their own power and will destroy anything that gets in their way. They don't even care about their own bodies or safety and will recklessly attack stronger opponents, or try to force their way out of unfavorable situations with relying on their power alone. They have no true allies, and are only loyal to their own power and what's best for its growth.

Spoiler:
Careless Heart: Ruthless people care about no one, and their hearts almost never feel compassion.
• Character will become Neural if Good, no other changes occur. Auto-Gained.

Taste for Battle: There's nothing better than the feeling of a fight.
• Level 1: Each time you hit an enemy, you get +2 to Str and Dex to a maximum of 20 while you keep the upper hand. Auto-Gained.
• Level 2: Each time you hit or are hit by an enemy, you get +2 to Str and Dex to a maximum of 20 while you keep the upper hand. Gained at level 20.
• Level 3: Each time you hit or are hit by an enemy, you get +3 to Str and Dex to a maximum of 24 while you keep the upper hand. Gained at level 34.

Violent Strength: The stronger you are the better you will be able to smack your enemies and the better you will feel about it.
• Level 1: +5 to Strength Stat. Auto-Gained.
• Level 2: +10 to Strength Stat. Gained at level 25.
• Level 3: +15 to Strength Stat. Gained at level 36
Special: Doesn't count to Stat Cap.

Taste for Destruction: The best way to destroy things is using big things!
• Heavy Swords and other weapons of mass damage (Huge Blunts) cost -4,000¥. Auto-Gained.
• User gets a stamina boost of 25 to their Stamina Pool. Gained at level 5.

Last Battle:
• When the user gets to 15% of his Stamina and Chakra, he will temporarily forget all exhaustion related penalties for two turns, plus, he will get the maximum "Taste for Battle" Stats he got on that battle. After that the user will faint. This status must be "activated" by the user.


Last edited by NWOTNAdmin on Mon Jun 29, 2009 12:48 pm; edited 6 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Sun May 03, 2009 6:02 pm


Clanless Traits

_______________________________________________




Youth
Master of Taijutsu, these Ninja focus all their youth power on training their bodies and physical prowess beyond most other ninja. Though they lack the ability to use Genjutsu or Ninjutsu as effectively as most other ninja, they will never be outmatched win it comes to using their own body.

Spoiler:
Born Loser: Ever since birth, one's destiny is set. It's up to you to change it.
• This trait can only be requested at level 1 (Level 5 due to current rules). Auto-Gained.

Pure Heart:: Martial Arts have a way to put back on track even the most rotten hearts.
• Character Alignment Changes to Good. No further changes occur. Auto-Gained.

Greater Taijutsu: Being unable to use anything else, one must train harder and achieve new levels of Taijutsu.
• Level 1: Your Taijutsu Stat raises by 5. Auto-Gained.
• Level 2: Your Taijutsu Stat raises by 8. Gained at level 15.
• Level 3: Your Taijutsu Stat raises by 12. Gained at level 30.
• Level 4: Your Taijutsu Stat raises by 15. Gained at level 38
Special: Doesn't count to Stat Cap.

Chakra Control Inadequacy: There isn’t really any use for chakra, as one’s body power is all required.
• Ninjutsu and Genjutsu cost more 2 Chakra to be used.
• Ninjutsu and Genjutsu Stats cap at 55 KS.
• Losing Chakra does not influence losing Stamina with Exhaustion.
• Chakra Stat Cap is reduced to 60 while all other PS's cap rise by 30.
• User gets 1 more point per level which can be used to either PS or KS.
Special: All Auto-Gained.

Power of the Youth:
• Level 1: Taijutsu will cost -1 Stamina to be used. Gained at level 10.
• Level 2: Taijutsu will cost -2 Stamina to be used. Gained at level 25.
• Level 3: Taijutsu will cost -3 Stamina to be used. Gained at level 38.


Ranger
Using long range weapons with pinpoint and deadly accuracy, these ninja specialize in taking enemies down from a distance. These ninja usually rely on their own skills, and the amount of weapons they have to effectively take out their enemies without even giving them a chance to react.

Spoiler:
Safe Distance: Sometimes, fighting from afar is much safer.
• Ranged weapons or projectile Jutsu cost -3 Sta\Cha. Gained at level 10.
• Throwing projectiles are a free BP action once each turn. Gained at level 20.
• All projectile and ranged weapons hit at +15 Dex. Gained at level 28.

Bigger Backpack: The more you have, the bigger chance you got.
• Equipment gets +2 Item Slots. Gained at level 10.
• Equipment gets +2 Item Slots and +2 Accessory Slots. Gained at level 20.
•User can have two extra Quivers and one extra Large Scroll. Gained at level 30.

Tool Necessity: Being an expert at ranged distance, one needs lots of supplies.
• All Items (except Medicine) and Projectile Weapons cost -2,000¥. Auto-Gained.
• All weapons cost -2,000¥. Gained at level 24.


Puppeteer
Ninja that have mastered their Chakra control and specific weapon, that literally leave their opponent dancing at the end of a string are known as puppeteers. They rely on their specially made puppets full of traps and deadly poison to fight for them. The choice to quickly kill an enemy or lead them around to get caught by its traps are just another thing on the tip of the puppeteers fingers.

Spoiler:
Marionette Mastery
• Puppetry Skill costs -15% of the monetary price and puppets and puppet related items cost -2000¥. Auto-Gained.
• Puppetry Skill can be bought at -3 levels the Character has. Auto-Gained.
• User is able to reach Level 6 of Puppetry skill. This is achieved through a requirement. Requires: Level 46, 90 Nin, 140 Dex, 125 Cha, 110,000¥.

Reversed Pinocchio
• Level 1: The user is able to substitute parts of his body lost in battle, by puppet parts (arms and legs). Granted at level 34.
• Level 2: The user is able to make modifications to the puppet parts of his own body, being able to have traps of his own installed in those parts. Gained at level 38.
• Level 3: The user is able to fully substitute his body by one of a puppet, being literally a puppet. This is used just like Hitokugutsu no Jutsu is used, and thus requires it. Gained at level 45.
Special Note: Cannot be used with other people, since the manipulation of a puppet part requires a puppeteer's skill.


Master of Nothing
These Ninja have no specialty of their own and instead learn from those around them and incorporate their style into their own like a blank slate. Their philosophy is why try to master something through hard work, when you can just learn from close observation of your friends.

Spoiler:
Free Time
Some people have too much free time on their hands so, they study.
• User gets +1 KSP every three levels starting at level 5. Granted at level 5.

Influenced Mind
• Level 1: User is able to get one Proficiency from another Clanless Trait. May only be done with traits that known characters possess (close allies or enemies). Granted at level 8.

• Level 2: User is able to get a second Proficiency from another Clanless Trait.May only be done with traits that known characters possess (close allies or enemies). Granted at level 18.
• Level 3: User is able to get a third Proficiency from another Clanless Trait. May only be done with traits that known characters possess (close allies or enemies). Granted at level 30.
Special 1: A character is considered “close” when the user has spared, done a mission or fought with the other.
Special 2: May have only from the following: Captive Mind, Element Control, Genjutsu Control, Violent Strength, Taste for Destruction, Power of Youth, Safe Distance, Bigger Deposit, One With the Blade, Focus.

Unskilled Luck
Besides those born with skills, there are those born with luck.
• Every month the user is able to request a roll for one of the Special or Forbidden Skills (named by him). The roll will be from 0 to 100 and it will only be successful if the result is bigger than 85. After the user gets the skill, this will never be done again.


Medic
Medical Ninja, are the combat doctors of the ninja world and allow for quick medical support and aide for their allies. They are valuable assets to any squad of ninja, and are usually highly trained in controlling their Chakra and being able to administer medical care in any situation.

Spoiler:
Medical Ability: Brains and firm hands are required for good doctors, years of study lead to perfection. Fortunately, some people are much faster.
• Medical Skill has no requirements. Auto-Gained.
• Medic Jutsu cost less 4000¥. Auto-Gained.
• Medic Jutsu require less ¼ Cha Stat requirements. Auto-Gained.
• Medic Jutsu have a ¼ off their Level Requirement. Auto-Gained.

Specific Medic Training: The very essence of a Medic is hard study and full dedication, which makes one skillful not only on a facility, but also on the field.
• Level 1: All Chakra costs are reduced by 1. Gained at level 10.
• Level 2: When defending, user gets +10 Dex. Gained at level 16.
• Level 3: User gets +5 Gen and Tai (doesn't count towards cap). Gained at level 28.


Blade Master
Some shinobi prefer weapons more than hand-to-hand combat or the normal shinobi weapons. They stand above the fray wielding larger weapons than most of their comrades, and overwhelming their foes with their impressive speed, power, and techniques.

Spoiler:
One with the Blade: The weapon is an extension of yourself, not just another object.
• Weapon Skill stat requirements reduced by 10 and level requirements reduced by 2 for Swordsmanship and Blunt\Pole arm. Auto Gained
• Master and Legendary Weapon Skills level requirements are reduced by 3 and ranks may be ignored. Auto-Gained
• Weapon Skill (Swordsmanship and Blunt\Pole arm) and Kenjutsu costs reduced by 4,000¥. Auto-Gained

Focus: With proper focus swordsman can push their body further.
• Weapon skill stat bonuses to Str and Dex increased by 2. Gained at level 10
• Kenjutsu Stamina costs reduced by 3. Gained at level 16
• Weapon skill stamina drain is reduced by 2. Gained at level 22

Incredible Footwork: A trained warrior never makes unnecessary movement.
• Dexterity is increased by 6 when using a sword, blunt or pole type weapon. Gained at Level 15
• Dexterity is increased by 12 when using a sword, blunt or pole type weapon. Gained at Level 30

Iron Will: A true warrior you will never give up as long as you can move.
• Ignores 50% of Exhaustion related stat penalties for the first 2 turns of exhaustion, after stamina reaches ¼. Gained at Level 12
• Ignores 75% of exhaustion related stat penalties for the first 2 turns of exhaustion, after stamina reaches ¼. Gained at level 24
• Ignores 100% of exhaustion related stat penalties for the first 2 turns of exhaustion, after stamina reaches ¼. Gained at level 36


Last edited by NWOTNAdmin on Mon Jun 22, 2009 7:52 pm; edited 2 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:30 pm


Aburame

_______________________________________________


The Aburame clan is one uniquely based in Konoha and as old and secretive as the Hyuuga or Uchiha clan. Their special abilities stem from the use of their special bugs, Kikaichu, often denominated as destruction bugs. At birth each member goes through a special ceremony, implanting a colony of these bugs into the receiver’s body, and as the user grows so does the Kikaichu colony and its strength. While other members of the shinobi world have been known to manipulate bugs and insects as well, none are as refined and adaptive as the Aburame and their Kikaichu, which makes them literally a living hive.

This Kekkei Genkai is an exclusive of Konohagakure Shinobi.

Specialties
Spoiler:
Kikaichu Ceremony
Passive Effect, Kekkei Genkai
Requirements: Gained Automatically
At birth the Aburame Clan members are given a pair of Kikaichu that initially mate and create the colony that lies with the clan member. This initially creates a somewhat telepathic/symbiotic link between the Aburame member and his bugs. The bugs in turn devour the user's chakra, and through continued training eventually heighten the user's own chakra control and capacity; they also help manipulate the Aburame's physiology as well.
• Clan must be requested at Lvl 1 (5 due to current rules).
• Chakra Stat Cap is reduced to 135.

Kikaichu Manipulation
Passive Effect, Kekkei Genkai
Requirements: Varies with level
The Aburame are masters at manipulating the Kikaichu colony within their bodies, so much that they can form these Kikaichu into many different shapes varying in size, durability, and use. Even when not attached the bugs can be manipulated by the user, doing almost anything their tiny bodies are capable of.
• Level 1: The user is able to manipulate a small amount of the Kikaichu within their body, which stay mostly close range. Drain 2 Chakra every post, from a target that makes contact with them. These bugs attack at 75% of the user’s Cha. Requires: 12 KG
• Level 2: The user is able to manipulate around two-thirds of the Kikaichu within their body, which can go about mid range. Drain 4 Chakra every post, from a target that makes contact with them. These bugs attack at 100% of the user’s Cha. Requires: 42 KG
• Level 3: The user is able to manipulate all of the Kikaichu that they can summon from their body, which can move to a greater range. Drain 6 Chakra every post, from a target that makes contact with them. These bugs attack at 110% of the user’s Cha. Requires: 85 KG.
Special: For the bugs to move the user must pay 2 Chakra times the level of the skill on that post (no matter how many times they move), and 0,5 BP for each movement. The cost cannot be reduced.

Biological Adaptation
The Kikaichu within the Aburame's body can help maintain a certain homeostasis within the clan member's body. They also help metabolize all types of poisons and other interesting things as well as making an Aburame's body fully adapted if they have the chakra and experience. The bugs can also work on others as well, making Aburame somewhat great healers, by making the bugs literally eat away any toxin.
• Level 1: The Kikaichu can adapt to most basic poisons. The Kikaichu must first experience the poison, die, then after the topic ends you can choose to adapt to it. The poison effects will be reduced by 60% and any time limit for the user to faint or die will be extended by 4 posts. Requires: 50 KG
• Level 2: The Kikaichu are better resistant to the element that you chose earlier, and can handle more dangerous poisons. Kikai become resistant to a second poison type which gets the same treatments as in Level1 and the first poison effects will be reduced totally. Requires: 74 KG
• Level 3: The Kikaichu are at their top physical condition and immune to both poisons you chose earlier. They can also help metabolize all other poisons to make them be 50% less effective, and any time limit for the user to faint or die will be extended by 3 posts. Requires: 100 KG
Special: User must be infected once by both the first and the second poisons to the bugs have all the effects. Immune or resistant bugs may heal the user or another target of this to make it get the same effects the Kikaichu get.

Kikaichu Tracking
Kekkei Genkai, Supplementary, Rank E
Requirements: 20 KG, 20 Cha
Cost: 2 Cha per turn
Description: The Aburame have a multitude of bugs within their systems, but only a fraction of those are female insects. By placing these female insects on an unsuspecting opponent or target, and then having the female insect secrete a special pheromone, the Aburame can track the target by having his or her male insects follow the scent, and lead the user to the target's location. The range at which the Aburame can detect the female Kikaichu is of 3km.
Price: 2000¥

Mushi Bunshin no Jutsu • [Bug Clone Technique]
Ninjutsu, Kekkei Genkai, Supplementary, Rank C
Requirement: 30 KG, 46 Cha
Cost: 10 Cha
Description: The user creates a clone of himself or of another person with his Kikaichu bugs. Like other Clone techniques, this clone will disperse into the bugs forming it after one solid hit. The clone has 1/5 of the user’s stats but doesn't have chakra nor can use any Jutsu. Also if its hit with a physical attack, the bugs will drain 5 chakra from that individual.
Price: 18.000¥

Mushi Kabe no Jutsu • [Bug Wall Technique]
Ninjutsu, Kekkei Genkai, Defensive, Rank B
Requirements: 64 KG, 75 Cha
Cost: 26 Cha
Description: A complex Jutsu which allows the user to make the Kikaichu bugs fly at a high rate of speed forming around the user and any ally, to create a protective wall vortex. The vortex will be strong enough to deflect incoming projectile attacks and Taijutsu, as well as some lesser Ninjutsu attacks. The vortex can be disrupted and the clan members inside rendered vulnerable if a sufficient explosive force is expended outside the protective shell.
Price: 35.000¥

Secret Technique: Insect Sphere (Hijutsu: Mushidama)
Ninjutsu, Kekkei Genkai, Offensive, All ranges, A-rank
Requirements: 92 KG, 105 Cha
Cost: 35 + 5 Cha per turn after the first one
Description: By using the Kikaichu bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent before to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. If the victim was to escape from the globe, the bugs should be able to follow them instantly, being an extremely hard technique to escape from. The bugs covering the victim’s body also prevents movement which prevents them from using any Jutsu to escape. Target loses 20 Chakra per turn and gets -30 to his Dex while this Jutsu is affecting him. Lasts for a maximum of three turns, and while this Jutsu is in effect the Kikaichu cannot be used for anything else. Can be used against multiple targets by paying the maintenance costs for as many existing targets.
Price: 65.000¥


Last edited by NWOTNAdmin on Fri Jun 26, 2009 9:52 pm; edited 1 time in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:31 pm


Akimichi

_______________________________________________


The Akimichi clan is a clan that is able to convert calories into chakra which they then use in their hidden technique, Multi-Size Technique and its various related body enlargement Jutsu. Most of these Jutsu are known to rapidly consume the user's chakra upon activation, and maintaining them during a prolonged battle can be tiring indeed, which must be why the Akimichi is prone to overeating in order to constantly replenish their chakra reserves. As a tribute to this, most Akimichi wear the Kanji for "food" on the front of their clothing. If standard calories aren't enough for a battle, Akimichi can use the clan's three colored pills to convert excess fat into chakra, at the cost of one's health. Akimichi clan members are usually masters at Yaijutsu, having enormous strength and endurance.

Specialties
Spoiler:
Large Girth
Passive Effect, Kekkei Genkai
Requirements: None, Automatically gained.
The Akimichi are known for their large size and weight, which makes them some of the strongest men alive, but also, makes them slower.
• Str Cap is increased to 180, Dex Cap reduced to 120.

Baika no Jutsu • [Multi-Size Technique]
Ninjutsu, Kekkei Genkai, Supplementary, D Rank
Requirements: 10 KG, 8 Nin, 20 Sta
Cost: 8 Cha
Description: Baika no Jutsu is a Ninjutsu technique used by the Akimichi clan. Using this technique the clan member can alter the size of their body in about three times, although this is done without actually keeping the body proportions. Highly skilled clan members can alter the size of their body to a large scale with little trouble. When the clan member changes the size of their body, it uses up body calories. Because of that the clan members will usually be seen eating high calorie diets. User gets +5 Str for that member and -5 Dex.
Price: 8,000¥

Nikudan Sensha • [Human Bullet Tank]
Taijutsu, Kekkei Genkai, Offensive, Melee, D Rank
Requirements: Baika no Jutsu, 18 KG, 15 Tai, 35 Sta
Cost: 5 Cha, 8 + 2 Sta after the first turn.
Description: Nikudan Sensha is a Taijutsu technique used by the Akimichi clan. After using the Baika no Jutsu technique to modify their body into a large sphere shape, the clan member draws their limbs into the main spherical body. Next they launch their body into the air and begin to spin at a high rate of speed. Launching them at the target, the fast spinning prevents most incoming projectile attacks from landing; instead they bounce off with little effect, as well as deflect some elemental Ninjutsu. Any direct attack the opponent uses with their body would most likely result in the crushing of their attackers’ bones, as stopping them with mere strength would be extremely hard. Hits at +5 Dex and +10 Str. This Jutsu lasts for a maximum of two turns.
Price: 8,000¥

Nikudan Hari Sensha • [Spiked Human Bullet Tank]
Taijutsu, Kekkei Genkai, Offensive, Melee , C Rank
Requirements: Nikudan Sesha, 28 KG, 26 Tai, 50 Sta
Cost: 10 Cha, 14 +2 Sta after the first turn.
Description: Nikudan Hari Sensha is a Taijutsu technique used by the Akimichi clan. A modification of the normal Nikudan Sensha, the clan member will use sharp edges to deal greater damage to their target. This has been seen in two ways. One way is to surround their body with a loose chain of kunai, edged weapons. When their body is enlarged, the chain becomes taught which allows them to increasing the rotation speed and destruction when they roll. The other style takes advantage of clan member's long hair. By using their chakra to harden their hair, they become a rotating ball of spikes, which will slice into anyone or anything which gets close. Hits at +5 Dex and +20 Str. This Jutsu lasts for a maximum of two turns. Requires 10 Kunai to use or level 16 to use it with one's hair.
Price: 18,000¥

Bubun Baika no Jutsu • [Partial Multi-Size Technique]
Ninjutsu, Kekkei Genkai, Supplementary, C Rank
Requirements: Baika no Jutsu, 42 KG, 36 Nin
Cost: 18 Cha
Description: Bubun Baika no Jutsu is a Ninjutsu technique used by the Akimichi clan. Using this technique the clan member can alter the size of their body. Highly skilled clan members can alter the size of their body to a large scale with little trouble. Those with lesser skills can use the Houren (Spinach) pills. Taking the second pill allows them to accomplish the partial multi-size skill if they could not normally attain it. With this skill the clan member will enlarge one of their limbs. This allows them to stretch and cause a more powerful impact against their targets. User gets +20 str while attacking with the affected limb, but loses 14 Dex.
Price: 18,000¥

Chou Harite • [Super Open Hand Slap]
Taijutsu, Kekkei Genkai, Offensive, Melee, B Rank
Requirements: Baika no Jutsu, 58 KG, 50 Tai
Cost: 25 Sta
Description: Chou Harite is a taijutsu technique which is used in conjunction with the Akimichi clan's Bunbun Baika no Jutsu or Chou Baika no Jutsu. After increasing their body size, the clan member will focus their power into their palms. They will then slam their palms directly into their opponent below, smashing them into the ground.
Bunbun Baika no Jutsu (Hand) or Chou Baika no Jutsu must be in effect.
Price: 35,000¥

Chou Baika no Jutsu • [Super Multi-Size Technique]
Ninjutsu, Kekkei Genkai, Supplementary, B Rank
Requirements: Bubun Baika no Jutsu, 70 KG, 55 Nin, 100 Sta
Cost: 30 + 6 Cha per turn after the first one.
Decription: Chou Baika no Jutsu is a Ninjutsu technique used by the Akimichi clan. Using this technique the clan member can alter the size of their body. Highly skilled clan members can alter the size of their body to a large scale with little trouble. Those with lesser skills can use the Houren (Spinach) pills. Taking the second pill allows them to accomplish the super multi-size skill if they could not normally attain it. With this skill the clan member grows to enormous size, allowing them to crush and stomp any opponent before them. User gets +36 Str and - 22 Dex.
Price: 65,000¥

Choudan Bakugeki • [Butterfly-Bomb Bombardment]
Taijutsu, Kekkei Genkai, Offensive, Melee, A Rank
Requirements: 85 KG, 75 Tai
Cost: All remaining Chakra
Description: Choudan Bakugeki is a Taijutsu technique which utilizes the red Akimichi Hyourougan Pill. Once ingested pill is ingested the Akimichi clan member can focus all the new chakra to one location being able to impact any surface or foe with incredible force. This technique hits at +20 Str. This attack is usually a finishing blow and will most likely completely leave the user void of energy afterward. One must have to be under the effects of the Red Pill.
Price: 65,000¥


Last edited by NWOTNAdmin on Sat Jun 20, 2009 8:00 pm; edited 2 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:31 pm


Arashi

_______________________________________________


The sons and daughters of the skies, being for many descendants of the Thunder God himself, who make these clansmen divine like both for friend and foe. Their abilities are like no other and their power is as great as the sky itself, or at least that is what the teachings from the elders of this clan say to the youngsters, although this may not be very far from the truth. Arashi clansmen have the ability to control weather almost at will, being the most remarkable skill the capacity to create thunderstorms and use them in battle, skills that demand a great deal of chakra and concentration, although the results have both physical and psychological results over their opponents. Another characteristic of this clan is the fact that the eyes of these people glow when they’re using their skills, from white to bluish tones, which further gives them a divine appearance.

Specialties
Spoiler:
Master of the Sky
Passive Effect, Kekkei Genkai
Requirements: Depends on Level
Description: Being born under close vigilance by the Thunder God, the Arashi clansmen have a natural affinity to lightning, and thus, a natural affinity with the sky.
• First Element Proficiency must be Raiton, and it gets 50% price discount. Requires: 10 KG.
• Raiton Jutsu cost -2 Chakra to be used. Requires: 18 KG.
• Raiton Jutsu have -5 of requirements. Requires: 32 KG.

One with the Thunder
Passive Effect, Kekkei Genkai
Requirements: Depends on Level
Description: As lightning is a part of their being and their own body, Arashi become so accustomed to it that Raiton Jutsu become useless against them.
• Level 1: Effects from Raiton jutsu (stat reduction, BP reduction, paralysis, etc) of rank C or lower used against the Arashi have no effect. Requires: 26 KG
• Level 2: User is now completely immune to Raiton Jutsu of rank C or less, except physical effects such as piercing. Requires: 50 KG
• Level 3: The user's body is so used to lightning that it has grown dependent of it, using it as a beneficial element rather than an aggressive, using it as a source of energy. User gets ¼ of the Chakra used for a Raiton Jutsu that hit him of rank B or lower. Effects from these Jutsu still apply. Requires: 92 KG

Kami no Me, Amagumo no Souken • [Divine Eye, Creation of Clouds]
Ninjutsu, Kekkei Genkai, Arashi, Supplementary, Rank C
Requirements:
Cost: 20 Cha
Description: Using moisture in the air or simply a water source nearby, the user will slowly charge the water molecules with energy, making them become warmer, thus evaporating and turning into clouds. The clouds will slowly cover the area until all the sky is filled with grayish clouds, ready to be used. It is a rather slow process which requires some concentration, but it is a necessary step before the Arashi can unleash some of their most deadly techniques in an environment without enough clouds. This Jutsu will last for 10 Turns.
Special: This Jutsu takes one turn to be complete in the Lightning, Snow and Rain Countries, two in Water, Waterfall and Wave Countries, three in Fire, Earth, Grass and Rice Fields Countries, and finally four in the Wind Country.
Price: 18.000¥

Storm Manipulation Technique • [Soujuu no Arashi]
Kekkei Genkai, Arashi, Supplementary, Rank C
Requirements: Depends on level
Cost: Depends on level
Description: The Arashi's Kekkei Genkai allows their members to control the skies and whatever makes part of it at will, being able to manipulate weather as they please, although sometimes, the weather effects may backfire on the user, considering which opponent he is facing.
• Level 1: The user is able to create a windstorm by forming air currents around him. This basic weather effect will fill in the area, lowering light projectile Dex by 8 and other projectiles by 4. The strong wind will, on the other hand, boost Katon and Fuuton jutsu. Costs: 15 + 2 Cha per turn after the first one. Requires: 42 KG, 35 Nin
• Level 2: The user is now able to make rain from the clouds created. The water filled clouds will cover the area with small water drops, slowly flooding the area. This rain will make Mid and Long Ranged Raiton Jutsu less deadlier in power, but more accurate to its target, making them get +5 Dex. The water from the rain will also create opportunities for Suiton Jutsu, as well as lower the power of Katon jutsu. Costs: 18 + 3 Cha per turn after the first one. Requires: 62 KG, 56 Nin
• Level 3: The user can now form thunder clouds and create a rather violent thunderstorm. The clouds will cover up most of the visible sky area, making everything slightly darker, which alongside the noise of the thunders create a frightening environment for most. Raiton jutsu are boosted in power and cost -3 Cha due to the electromagnetic charge in the air. Costs: 24 + 3 Cha per turn after the first one. Requires: 75 KG, 66 Nin
• Level 4: Having achieved the highest level of the Arashi's abilities, the user is now able to use all three stages at the same time, thus creating a truly fearsome storm. Strong winds, heavy rain and lightning bolts will be part of this, on which all effects of the previous levels will take effect. Costs: 34 + 4 Cha per turn after the first one. Requires: 100 KG, 85 Nin
Special: The user may still use each level independently, regardless of the level one has achieved. All levels require Kami no Me, Amagumo no Souken to be in effect.
Price: 18.000¥

Tenrai Hiraishin no Jutsu • [Divine Lightning Rod Technique]
Ninjutsu, Kekkei Genkai, Arashi, Offensive\Defensive, Ranged, Rank B
Requirements: 82 KG, 76 Nin
Cost: 24 Cha (to make a jutsu target himself), 30 Cha (to use lightning as an attack)
Description: A powerful Jutsu that uses the Arashi's nature to make a living lightning rod of him. By using one's natural control over lightning, the user is able to redirect the flow of a Mid or Long Ranged Raiton Jutsu, as well as the lightning from a lightning storm. The user can direct it to hit himself, defending an ally, or use the lightning from the storm to hit the target directly, thus making the strike to be much faster and unpredictable, although the effects to modify the bolt's trajectory make it less powerful than a full charged nature generated lightning bolt would be. This Jutsu hits at +10 Dex. Requires a Thunderstorm in the area in order to use it to attack.
Price: 35.000¥


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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:31 pm


Funjin

_______________________________________________


The Funjin clan is a rather rare and isolated clan that has appeared and remained only in the Wind Country, place where their abilities have most potential. The Funjin are greatly respected by other fellow Shinobi, since their power reflects as the power of the land itself, the power to control the sands of the desert at will, and do with it amazing things. Although other people have been known for being able to manipulate sand as Ninjutsu as well, none can actually compare to what these men can do, as they are truly sons of the Desert.

Specialties
Spoiler:
Born in the Desert
Passive Effect, Kekkei Genkai
Requirements: None, Automatically gained.
Description: Being born in the Desert, Funjin clan members are gifted with attributes of region, which means they have Fuuton Chakra types. They have also learned to rely on their Chakra rather than on physical strength.
• Funjin Clan membership must be requested only at level one.
• First Element Proficiency must be Fuuton.
• User's Strength and Agility Physic Stats have a maximum cap of 90, Chakra have a maximum cap of 190.

Sand Blessing
Active Skill, Kekkei Genkai
Description: Funjin are great adepts in controlling sand, so good that they can even have sand attacking and defending for them. This works as a substitute for their physical attacks since Funjin tend to be rather weak in Taijutsu.
• Level 1: User is able to control a small amount of sand with the following Stats (Str: 25% Cha; Dex: 45% Cha). This sand has a Close Range. Requires: 8 KG
• Level 2: User is able to control medium amount of sand with the following Stats (Str: 40% Cha; Dex: 60% Cha). This sand has a Medium Range. Requires: 22 KG
• Level 3: User is able to control bigger amount of sand with the following Stats (Str: 55% Cha; Dex: 75% Cha). This sand has a Medium Range. Requires: 58 KG
• Level 4: Besides the effects on level 3, the user is able to control an even bigger sand amount for numerous purposes, mostly defensive. This sand cannot attack and defend the user the same way as before due to its huge size, but it can be used at a larger scale, used on bigger areas and with a wider range. This sand has a Long Range and with the following Stats (Str: 70% Cha; Dex: 85% Cha). Requires: 86 KG
Special: For the sand to move the user must pay 2 Chakra on that post (no matter how many times the sand does), and 0,5 BP for each movement. If using "level 4" sand, the cost will be 10 Chakra on that post as well as 1BP for each movement. Must have sand around to use.

Daisan no Me • [Third Eye]
Ninjutsu, Suna, Kekkei Genkai, Supplementary, Medium Range, D Rank
Requirements: Fuuton Element, 15 Nin, 15 KG
Cost: 8 + 1 Cha per turn after the first one.
Description: A simple supplementary move that creates an eye made of sand with the same dimensions of a regular human eye. This eye transmits information to the user the same way his own eyes would and can be used for spying purposes. This eye floats around on its own, although it doesn't have a great range to move.
Special: Must have sand around.
Price: 8,000¥

Suna no Tate • [Shield of Sand]
Ninjutsu, Suna, Kekkei Genkai, Defensive, D Rank
Requirements: 28 Kg, 20 Nin
Cost: 10 Cha
Description: Using sand around, the user will shape it into forming one or several half spheres the size of his body around himself. The sand will be tightly compressed so that it becomes harder, thus creating a shield that protects the user against projectiles. This is also strong enough to stop most Taijutsu attacks, or at least to weaken them, although not for long, as any slightly stronger blow than the impact of a kunai will shatter the shield and turn it back into sand.
Special: Must have sand around. Lasts for one turn. Doesn’t use handseals.
Price: 8,000¥

Suna no Yoroi • [Armor of Sand]
Ninjutsu, Suna, Kekkei Genkai, Defensive, C Rank
Requirements: Suna no Tate, 35 Kg, 28 Nin
Cost: 12 + 2 Cha per turn after the first one.
Description: A variation of Suna no Tate used as a last resource for defense in case the previous one fails. This time, the sand will cover the user from head to toe, forming a "second skin", a camouflage that prevents an opponent from telling the difference. The user gets +10 Str when defending and will get a -10 Dex penalty due to the sand's weight.
Special: Requires Sand around.
Price: 18,000¥

Sabaku Kyuu • [Desert Coffin]
Ninjutsu, Suna, Kekkei Genkai, Supplementary, Mid Ranged, C Rank
Requirements: 40 Kg, 34 Nin
Cost: 20 + 4 Cha per turn after the first one
Description: One fearsome Jutsu and the first part of a combo. The user will cause sand to rise from the ground, attempting to grab the legs of the opponent, to restrain him. After that, more sand will rise up to fully encase the target, creating a sort of a "coffin" which holds the opponent. The sand has a lot of pressure put into whoever is inside, which restricts any movement of them, although someone with a higher strength could probably burst his way out.
Special: Requires sand around. Requires hand movements (count as hand seals).
Price: 18,000¥

Sabaku Sousou • [Desert Funeral]
Ninjutsu, Suna, Kekkei Genkai, Offensive, Ranged, C Rank
Requirements: Sabaku Kyuu, 44 KG, 38 Nin
Cost: 20 Cha
Description: The second part of a combo. After the user has successfully used Sabaku Kyuu on an opponent, the user can then use the full potential of the sand encasing the opponent, putting major pressure on him, most likely crushing him dead, or at least to a very bad state. This pressure can be avoided though by a highly defensive Jutsu that may reduce the damage from the pressure. After that the sand will disperse.
Special: Requires Sabaku Kyuu to be in effect. Requires hand movements (count as hand seals).
Price: 18,000¥

Suna no Mayu • [Cocoon of Sand]
Ninjutsu, Suna, Kekkei Genkai, Defensive, C Rank
Requirements: Suna no Yoroi, 46 KG, 42 Nin
Cost: 18 + 3 Cha per turn.
Description: Considered to be an ultimate defense, this Jutsu creates a wide sphere of compressed sand around the user, which acts as a shield against all directions. This sand is much more compressed than on other previous defense techniques, which makes it almost impossible to be destroyed by mere Taijutsu attacks. In addition, the user may at will release several sand spikes from the sphere in order to pierce an near threat, although, inside the sphere, the user has no contact with the exterior, making him kind of defenseless in that aspect. This can be changed, however, with the help of Daisan no Me.
Special: Requires sand around (a considerable amount). Each spike costs 2 Cha.
Price: 18,000¥

Sabaku Fuyuu • [Desert Sand Floating]
Ninjutsu, Suna, Kekkei Genkai, Supplementary, C Rank
Requirements: Fuuton Element, 52 KG, 46 Nin
Cost: 20 + 3 Cha per turn after the first one
Description: A technique which allows the user float in the air, using sand as a base for their feat. The sand will rise up in the air, enhanced with Fuuton Chakra, carrying with it the user or any other person\object into the skies. This sand cannot move around, only rise up or down and it's still a rather slow process. This can however be a good method to avoid close combat or to gain some distance from danger.
Special: Requires sand around.
Price: 18,000¥

Ryuusa Bakuryuu • [Quicksand Waterfall Current]
Ninjutsu, Suna, Kekkei Genkai, Offensive, Ranged B Rank
Requirements: Sabaku Kyuu, 68 KG, 56 Nin
Cost: 32 Cha
Description: A technique which works similar to Sabaku Kyuu, except this one is at a much larger scale. Using the sand in the ground, the user will rise up a large tidal wave size amount of sand that will rush forward in order to surround the target and capture it, using (like Sabaku Kyuu), several sand made hands for the effect, burying him under the wide amount of sand, virtually preventing any movement from the opponent. This Jutsu can also be used in places where there is no visible sand. The user will use already existing sand to crush small rocks and pebbles in the ground to create more sand for this effect.
Special: Requires sand around (a huge amount). Creating sand costs more 4 Chakra.
Price: 35,000¥

Sabaku Taisou • [Desert Imperial Funeral]
Ninjutsu, Suna, Kekkei Genkai, A Rank
Requirements: Ryuusa Bakuryuu, 84 KG, 70 Nin
Cost: 35 Cha
Description: A Jutsu using the same basis of Sabaku Sousou, at a much larger scale. After the opponent has been trapped with the help of Ryuusa Bakuryuu, the user will place his hands down to the ground and cause the sand in the area to constrict and harden, crushing everything it is covering, leaving little of an edge for someone to survive.
Special: Target must be covered by Ryuusa Bakuryuu.
Price: 65,000¥

Gokusamaisou • [Sand Prison Burial]
Ninjutsu, Suna, Kekkei Genkai, A Rank
Requirements: 88 KG, 75 Nin
Cost: 44 Cha
Description: One powerful technique that has a result a certain death (at least in most cases). The user will loosen the ground below his target and cause him to sink deep within the ground. The depth at which the target is imprisoned will use the natural weight and pressure of the ground to restrict the target's movement, making him suffocate over time. Although this is a very powerful Jutsu, the target can easily escape the area on which the ground is loose, which is why this technique is also used with some support.
Special: Requires target to be above sand.
Price: 65,000¥

Kuusa Bouheki • [Sky Sand Protective Wall]
Ninjutsu, Suna, Kekkei Genkai, A Rank
Requirements: Suna no Mayu, Sabaku Fuyuu, 95 KG, 80 Nin
Cost: 35 + 3 per turn
Description: A jutsu that uses properties of both Suna no Mayu and Sabaku Fuyuu. The user will be able to rise up in the air using sand as a base for his feet while, at the same time, shaping it as a cocoon of sand, protecting the user from harm. Properties from both Jutsu apply to this one as well, except for the ability to create sand spikes out of the cocoon's shell.
Special: Requires sand to be used.
Price: 65,000¥

Sabaku Rou • [Desert Prison]
Ninjutsu, Suna, Kekkei Genkai, A Rank
Requirements: Fuuton Element, Sabaku Kyuu, Sabaku Sousou, 100 KG, 85 nin
Cost: 48 Cha
Description: The ultimate Jutsu of Funjin clansmen, using massive amounts of sand. This Jutsu makes a large amount of sand to shape into a sphere or huge proportions, surrounding the opponent and trapping him inside only to constrict him and crush him after. It is not easy to trap an opponent, as this Jutsu is rather slow, which is why it is so big, an attempt to counter this weakness. This can be used in the air as the sand will be able to "fly" in the skies.
Special: Requires a huge amount of sand.
Price: 65,000¥


Last edited by NWOTNAdmin on Sat Jun 20, 2009 9:25 pm; edited 2 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:32 pm


Hyouton

_______________________________________________


The Hyouton Kekkei Genkai is a very rare ability, even considering the fact that all Kekkei Genkai are rare. Those who carry this bloodline have a great affinity with water and ice, being able to freely manipulate water structure to a point where the user will even freeze it. This great control of Water techniques allow the user not only to be refined when using raw Jutsu of this kind, but also allow the user to have their own special Jutsu using ice (hence the name Hyouton “Ice Release”). This is achieved by mixing both Suiton Chakra with Fuuton Chakra, which means members of this clan will have both, although they tend to use the Suiton more due to the reasons explained previously.
This Kekkei Genkai is an exclusive of Kirigakure Shinobi.

Specialties

Spoiler:
Elemental Bloodline
Passive Effect, Kekkei Genkai
Requirements: 8 KG
Description: Hyouton clan members have a most natural affinity with the Suiton and Fuuton elements.
• First Element Proficiency must be Suiton and Secondary Element Proficiency must be Fuuton. The user gets a discount of 50% on the price of the skill. The requirements for that skill will be changed to: Suiton - Level 5, 10 Nin; Fuuton - Level 10, 30 Nin. Anything besides that will be treated regularly. All Kekkei Genkai Techniques require both elements, except for Satsu Suishou which only needs Suiton. User is unable to get any other Element.

Water Gracefulness
Passive Effect, Kekkei Genkai
Description: Hyouton clan members are natural users of water and their body is naturally adapted to live with it.
• Level 1: Suiton Jutsu cost -2 Chakra. Requires: 30 KG
• Level 2: Suiton Jutsu cost -4 Chakra, plus, require less 10 of the required Stats. Requires: 60 KG
• Level 3: Hyouton Jutsu cost -2 Chakra. Requires: 90 KG

Satsu Suishou • [Murderous Flying Water Needles]
Elemental Ninjutsu, Hyouton, Kekkei Genkai, Supplementary, D Rank
Requirements: 18 KG, 20 Nin, 25 Dex
Cost: 5 + 1 Cha per Senbon (max of 4)
Description: This technique allows the user to create ice made Senbon from nearby water. These are just like any regular Senbon, except for the fact that they can be melted with fire. Some more advanced users of this Kekkei Genkai may even perform this Jutsu using moisture from the air without any obvious water source around.
Special: Creating Senbon without water around requires triple of the stats as well as three more Chakra. Requires no Hand Seals.
Price: 8,000¥

Hyouhei No Jutsu • [Ice Wall Technique]
Elemental Ninjutsu, Hyouton, Kekkei Genkai, Supplementary, Middle Ranged, C Rank
Requirements: 42 KG, 45 Nin
Cost: 20 Cha
Description: A very helpful technique that is used for several purposes. The user will summon up several ice columns which will rise up from the ground, using water in the soil, surrounding the opponent and trapping him. These ice columns are very thick and hard to destroy, although it is not even close to be impossible. This can also be used to protect the user himself, as the columns may rise in front of him to shield an attack. This Jutsu is considerably slow if used from a distance although the closer the opponent is the easier it gets to capture him.
Special: Requires water in the surroundings. This Jutsu doesn't work in places like deserts where there isn't water in the soil.
Price: 18,000¥

Sensatsu Suishou • [Thousand Murderous Flying Water Needles]
Elemental Ninjutsu, Hyouton, Kekkei Genkai, Offensive, Middle Ranged, C Rank
Requirements: Satsu Suishou, 55 KG, 50 Nin
Cost: 10 Cha
Description: A technique which uses the same bases as Satsu Suishou. Using water from the surroundings the user is able to summon forth a rather significant amount of water which will rise in the air and reshape into dozens of ice made Senbon. These Senbon will then be send against the opponent all at the same time, attacking from all directions until they pierce something. Slowly after these Senbon will melt again into water. These can be melted with a Katon jutsu.
Price: 18,000¥

Hyougasui Bakuha • [Ice Spikes Blast]
Elemental Ninjutsu, Hyouton, Kekkei Genkai, Defensive, Close Ranged, B Rank
Requirements: 72 KG, 64 Nin
Cost: 32 Cha
Description: A great defensive technique which acts as a counter as well, this technique is a powerful move that may surprise an unprepared opponent, resulting in his death. Ice will start forming around the user, first slowly, and then it will speed up until if forms at an alarming rate, spreading from the user, and forming several huge spikes which "bloom out" from the user, piercing everything near in every direction. This is used mainly to defend against Taijutsu or other close ranged attacks, but it can be also used as a shield for other attacks, although it is not very resistant. The user will then be able
to move inside of this ice and leave it to slowly melt away.
Special: Cannot be done in a dry environment.
Price: 35,000¥

Makyou Hyoushou • [Demonic Ice Crystal Mirrors]
Elemental Ninjutsu, Hyouton, Kekkei Genkai, Offensive, Close Ranged, A Rank
Requirements: Sensatsu Suishoum 82 KG, 80 Nin, 120 Dex
Cost: 40 + 4 per turn.
Description: The most deadly technique of the Hyouton users. Using nearby water, the user freezes it, creating several ice mirrors all around and above the opponent (forming a half crystals shape with all the mirrors), which point to each other and trap the opponent inside of them. After that, the user will place himself inside one the mirrors and use its disposition to move between them at a tremendous speed. The speed on which the user is able to move is so great that for the opponent he will see only several images of the user inside of each mirror, as if he was standing still inside all of them. Using this speed, the user is able to throw several Senbon at whoever is trapped inside of the mirrors area, piercing and terrorizing him, possibly to death. These mirrors cannot be melted with fire (not most at least), but can be destroyed by a rather powerful strike.
Price: 65,000¥

Hachisen Fuyuniwa • [Eight Thousand Winter Gardens]
Elemental Ninjutsu, Hyouton, Kekkei Genkai, Offensive, Ranged, S Rank
Requirements: Hyougasui Bakuha, 100 KG, 90 Nin
Cost: 50 Cha
Description: The most powerful technique known to be used by those who carry the Hyouton Kekkei Genkai. With this technique the user will slowly frozen his surroundings, turning any water and land or any other thing into ice (or covered by it), as if a cold wind was sweeping the area, littering lowering the temperature and affecting everyone near. Then, from the newly frozen land several "ice plants" will start forming, blooming with ice spikes and expanding to everywhere, reaching great heights and distances, piercing everything in its way with its sharp needle like edges. The speed of this Jutsu will gradually increase until the multiplication of these ice flowers is so fast there will be little reaction from an opponent, which could eventually end up getting pierced from everywhere by these iced sharp tree like plants. The user has full control over the growth of these, so an ally would be perfectly safe, as long as the user remains conscious of his presence, although others cannot be protected from the cold. These flowers cannot be melted with fire. Any opponent loses 15 Dex facing this technique. The effects of this technique will remain for three turns and the user will be able to move freely through the ice as he did with Hyougasui Bakuha.
Special: Requires water around.
Price: 110,000¥


Last edited by NWOTNAdmin on Wed May 06, 2009 7:45 pm; edited 3 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:32 pm


Hyuuga

_______________________________________________


The Hyuuga Clan is one of the oldest and most respected clans of all, with a lineage of nobility in each generation. They are proud in their name and in their tradition and are very protective about the secrets of their own techniques and Bloodline, which contains a most powerful Doujutsu, Byakugan. The protection of this ability is considered a priority for all clan members, which is why the ones having a lower position within the clan, those considered to be from a Branch House, get a special sealing that seals away their Byakugan after their death. In addition, this sealing allows the Main House members (those ahead of the clan), to physically hurt the Branch Members at will, in case one of them tries to rebel, although that is just part of the Clan’s History. A characteristic of all Hyuuga is their eyes. The normal eye for a Hyuuga clan member differs from a normal human eye. The iris and pupil are barely discernible with both appearing a milky white in color. The pupil itself is larger than a typical humans and it is outlined by a black region.

Specialities
Spoiler:
Chakra Connection
Passive Effect, Kekkei Genkai
Description: The Hyuuga are natural users of all Chakra energy.
• Level 1: User gets +5 to Chakra Stat. Requires: 8 KG.
• Level 2: User gets +10 to Chakra Stat and are able to release Chakra from any part of their body. Requires: 50 KG.
• Level 3: User gets +20 to Chakra Stat. Requires: 92 KG.
Special: This raises the total Stat maximum, it doesn't count to the cap.

Byakugan • [White Eye]
Doujutsu, Kekkei Genkai, Supplementary, C Rank
Cost: Cost: 10 + 1 per turn after the first one.
Description: The Byakugan is possibly the most powerful Doujutsu when it comes to pure insight. This technique allows the user to have a binocular vision to great distances as well as being able to see through solid objects and locate chakra residue, making it virtually impossible for someone to escape or even hide. It allows for one to see irregularities in the chakra stream, detect foreign materials (such as poison) in another's body. Subsequently, it also enables the user to have a vision radius of almost 360 degrees, which furthers the difficulty of a successful surprise attack. Conversely, and although all of this is incredible, the main characteristic of the Byakugan is the capacity to allow one to see the full detail of someone's Chakra Circulatory System, allowing clear vision of Tenketsu, the Chakra releasing points which allow a person to perform Jutsu. This last characteristic makes the user immune to pure Visual Genjutsu (such as Bunshin no Jutsu) among other deception techniques.
• Level 1: The user can see up to 1000 meters. Requires: 12 KG
• Level 2: The user can see up to 1500 meter, and gets +8 Dex. Requires: 50 KG
• Level 3: The user can see up to 2000 meter, and gets +14 Dex as well as having no blind spots. Requires: 88 KG
Special: There is no BP cost for maintaining the Byakugan. The chakra cost cannot be reduced.
Price: 18,000¥

Juuken • [Gentle Fist]
Taijutsu, Taijutsu Style, Kekkei Genkai, Offensive, Melee, C Rank
Cost: 5 Cha per turn used
Description: The Gentle Fist style of combat aims to damage the body's chakra circulatory system rather than the flesh and bones of the opponent, thus inhibiting an opponent's use of chakra. It is a style which instead of requiring strength to damage, it will use chakra itself, which is why it requires the use of Byakugan so that the user can locate the target within the opponent's body. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra circulatory system causing the targeted area to rupture or divert flow. This method is used to damage the opponent's internal organs, to which the chakra circulatory system is closely tied.
• Level 1: Target will lose 1 Chakra each time it is hit. Requires: 20 KG, 30 Tai, 65 Cha
• Level 2: Target will lose 2 Chakra each time it is hit, plus it disrupts any Jutsu that needs to be periodically maintained with Chakra by the opponent. Requires: 55 KG, 55 Tai, 110 Cha.
• Level 3: Target will lose 3 Chakra each time it is hit, plus it disrupts any Jutsu that needs to be periodically maintained with Chakra by the opponent. Requires: 65 KG, 62 Tai, 125 Cha.
Special: Requires Byakugan to be active. Cost cannot be reduced. Juuken counts as much as any other Taijutsu style, which means one cannot use it while using anything else. The user may still have two weapon skills\taijutsu styles.
Price: 18,000¥

Hakkeshou Kaiten • [Eight Divination Palms, Heavenly Spin]
Taijutsu, Kekkei Genkai, Defensive\ Counter, Close Ranged, C Rank
Requirements: Juuken, 30 KG, 80 Cha
Cost: 18 Cha
Description: A technique using the Jyuuken as a base. The requirement for this Jutsu is that the user has a great control over one's Chakra, since the user will release a huge amount of it from an area of his body through one's Tenketsu. This Chakra will become thick, forming a shield from which it is almost impossible to get through. After doing so, the user will spin creating a vortex and spreading the Chakra to create a sphere like shield which protects the user from most attacks as well as protect all points around the user, pushing away any near person. A strong enough attack using focused Chakra (such as Rasengan for example), could break this technique.
Price: 18,000¥

Hakke Rokujuuyon Shou • [Eight Divination Signs, Sixty-Four Palms]
Taijutsu, Kekkei Genkai, Offensive, Close Ranged\ Melee, B Rank
Requirements: Juuken, 45 KG, 50 Tai, 95 Cha
Cost: 26 Cha
Description: This Jutsu closes off sixty four Tenketsu on an opponent's body with the Gentle Fist style, effectively eliminating their ability to use chakra for quite some time and making it quite difficult for them to move. It starts when the opponent is at a perfect range of about 5 meters, which is when the user puts himself into a specific position. Rushing quickly and giving little chance of reaction, the user will begin by closing two Tenketsu, followed by four more, then eight, then sixteen, then thirty-two, and then sixty four strikes. Each set of strikes is done at an increasing pace; each blow will damage the enemy's body, exhausting them. Opponent will lose 40 Chakra, as well as lose the ability to perform any action which requires Chakra for two turns. This Jutsu hits at +15 Dex.
Special: May only be used twice per battle.
Price: 35,000¥

Hakke Hyakunijuuhachi Shou • [Eight Divination Signs, One-Hundred and Twenty-Eight Palms]
Taijutsu, Kekkei Genkai, Offensive, Close Ranged\ Melee, A Rank
Requirements: Hakke Rokujuuyon Shou, 75 KG, 75 Tai, 125 Cha
Cost: 36 Cha
Description: An advanced variation of Hakke Rokujuuyon Shou of greater power and effects. This technique works exactly the same as that one, except the stance and the range on which it works will be different, as this Jutsu adds a new level of attacks after the sixty four, this time reaching one hundred and twenty eight strikes on the last strike row. Needless to say that this Jutsu has major effects. Opponent will lose 70 Chakra, as well as lose the ability to perform any action which requires Chakra for four turns. This Jutsu hits at +22 Dex.
Special: May only be used twice per battle with a brake of six posts.
Price: 65,000¥

Hakke Kuushou • [Eight Divination Signs Air Palm]
Taijutsu, Kekkei Genkai, Offensive, Close\Medium Ranged, A Rank
Requirements: 86 KG, 135 Cha
Cost: 35 +6 Cha per extra attack
Description: This Technique is utilized by expelling chakra from the user's hand. They will thrust forward at an enemy and release an invisible wave of chakra, traceable only through the dust being pushed away as it passes, which will send an enemy, or enemies, flying away with force. In addition, several other strikes can be sent at the cost of more chakra. This technique has a long range, but becomes less forceful as the enemies are further from the user, which eventually turns it useless. The closest the opponent is, the higher will be the damage and a melee strike with this would cause severe damage.
Special: May only use up to three extra attacks.
Price: 65,000¥

Hakke Omoi Kuushou • [Eight Divination Signs Massive Air Palm]
Taijutsu, Kekkei Genkai, Offensive, Close\Long Ranged, S Rank
Requirements: Hakke Rokujuuyon Shou, 100 KG, 84 Tai, 155 Cha
Cost: 54 Cha
Description: An advanced form of the previous Hakke Kuushou technique, and the final technique of the Hyuuga. This technique is similar to its predecessor, including the invisible wave of chakra moving in a straight line to hit the opponent, the main difference being the incredible power difference. It’s dimensions are huge, unlike the lesser version and the strike power is so great that it can even shatter rocks on impact even at a great distance, however such a thing can only be done once in awhile, not being possible for a repeating of strikes although this single strike can compensate for the trouble by far. This Jutsu hits at +20 Dex.
Special: This Jutsu takes a bit more time to prepare, costing +1 BP
Price: 110,000¥


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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:32 pm


Inuzuka

_______________________________________________


The Inuzuka clansmen are people dedicated to tracking since the beginning of their origins. As such, they have learned to rely on Man’s best to aid them and over time, they became the best dog breathers of all. The Inuzuka have a strange connection with their dogs, which are considered to be a blessing, another family member rather than a useful animal one should treat carefully. That bond is so deep that the Inuzuka have even gained some characteristics of their canine companions, such as a great smelling and hearing capacity, as well as some wilder characteristics in their appearance such as a wild hair. They fight with their dogs on their side and their advantage relies mostly on this, although some of their Jutsu are literally beastly powerful.

Specialties
Spoiler:
Man's Best Friend
Passive Effect, Kekkei Genkai
Requirements: Varies with level
All Inuzuka Members gain a canine partner with who to train and master the Inuzuka techniques. The dog is used as a weapon but it is like a family member to the Inuzuka. As the human grows stronger, so does the dog, as well as it’s size.
• Level 1: Canine has 10% of user’s PS and 20% while “Beast-Man Clone” is active. Gained at Level 5.
• Level 2: Canine has 20% of user’s PS and 40% while “Beast-Man Clone” is active. Gained at Level 12.
• Level 3: Canine has 35% of user’s PS and 55% while “Beast-Man Clone” is active. Gained at Level 20.
• Level 4: Canine has 60% of user’s PS and 75% while “Beast-Man Clone” is active. Gained at Level 28.
• Level 5: Canine has 75% of user’s PS and 90% while “Beast-Man Clone” is active. Gained at Level 36.
Special: The dog will have ½ all cost reductions the Inuzuka have.

Canine Senses
Passive Effect, Kekkei Genkai
Requirements: Varies with level
A canine has a very developed sense of hearing and smell, the Inuzuka clan member possess these very qualities and utilize them to tract down targets and prevent surprise attacks in battle amongst other things.
• Level 1: User gets +10 Dex when defending against surprise attacks. Requires: 10 KG.
• Level 2: User gets +15 Dex when defending against Surprise attacks. The user also gets an increase of 200 meters on their sense of smell and hearing, which enhances their tracking skills. Requires: 30 KG
• Level 3: User gets +15 Dex to their Stat. Their olfactory and hearing range is dramatically increased by 400 meters. Requires: 75 KG

Bakuretsu Koinu • [Exploding Puppy]
Ninjutsu, Kekkei Genkai, Offensive/Supplementary, Melee\Close Range, Rank D
Requirements: 10 KG, 10 Nin
Cost: 8 Cha
Description: Bakuretsu Koinu is a Ninjutsu technique utilized by the Inuzuka, where he replaces his canine companion with a clone that is actually a booby trap. Once an enemy is lured in thinking the dog it is injured, the replacement dog will explode and launch a hail of Kunai in every direction.
Special: The Inuzuka Clan member must have at least 15 Kunai for this technique available in his inventory. Can only be done while “Man's Best Friend” is between levels 1 and 3.
Price: 8,000¥

Juujin Bunshin • [Beast-Man Clone]
Ninjutsu, Kekkei Genkai, Supplementary, Rank D
Requirements: 16 KG
Cost: 8 Cha (Dog)
Description: Juujin Bunshin is a Ninjutsu technique utilized by the Inuzuka clan. First the clan member and their Canine may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine will transform itself into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original. This is usually done in conjunction with Shikyaku no Jutsu.
Special: The canine must eat a soldier pill before this can be used. Cost cannot be reduced.
Price: 8,000¥

Dainamikku Maakingu • [Dynamic Marking]
Ninjutsu, Kekkei Genkai, Supplementary, Melee\Close-Range, Rank D
Requirements: 36 KG
Cost: 8 Sta (Dog)
Description: Dynamic Marking is a technique used by the Inuzuka clan. When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities. By using their nose’s extreme sense of smell, they are able to locate their marked targets with little trouble even when their vision is obscured due to their own spinning or other means, making the target almost certainly unable to hide or run.
Special: A Marked Target Can be tracked for 2,000 Meters.
Price: 8,000¥

Shikyaku no Jutsu • [Four-Legged Technique]
Ninjutsu, Kekkei Genkai, Supplementary, Rank C
Requirements: 25 KG, 15 Nin, 18 Tai
Cost: 14 + 2 Cha per turn
Description: Shikyaku no Jutsu is a Ninjutsu technique utilized by the Inuzuka clan. After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance, as well as sharp claws and teeth. These body changes give them +15 Dex and +5 Str.
Special: User is unable to use Ninjutsu and Genjutsu while under the effects of this Jutsu.
Cost: 18,000¥

Tsuuga • [Piercing Fang]
Taijutsu, Kekkei Genkai, Offensive, Melee, Rank C
Requirements: Shikyaku no Jutsu, 40 KG, 35 Tai
Cost: 20 Sta
Description: Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Shikyaku no Jutsu style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or a nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles. Hits at +10 Dex with Dynamic Marking used on target. Each extra charge of this attack takes 1 BP.
Price: 18,000 ¥

Gatsuuga • [Dual Piercing Fang
Taijutsu, Kekkei Genkai, Offensive, Melee, Rank B
Requirements: Tsuuga, Shikyaku no Jutsu , Juujin Bunshin, 62 KG, 50 Tai
Cost: 20 Sta
Description: Gatsuuga is a supreme Taijutsu technique of the Shikyaku no Jutsu style of combat. After the Canine transforms into a copy of the clan member, both the Canine and ninja will begin a spinning attack. The preferred time to attack is when their opponent is showing an opening. Using this chance the fast rotating of the two attackers will cause a damaging impact on their opponent when they connect with their claws. While using this technique, both attackers are able to rotate and strike from multiple angles. Hits at +12 Dex and at +20 Dex with Dynamic Marking used on target. Each extra charge of this attack takes 1 BP.
Special: Both Shikyaku no Jutsu and Juujin Bunshin must be in effect.
Price: 35,000¥

Chinjuu Konbi Henge, Soutou Rou • [Rare Beast Transformation: Double-Headed Wolf]
Ninjutsu, Kekkei Genkai, Supplementary, Rank A
Requirements: 84 KG, 60 Nin
Cost: 45 Cha
Description: Chinjuu Konbi Henge: Soutou Rou is a Ninjutsu technique utilized by the Inuzuka Clan. This unique Konbi Henge is used by the clan member and their Canine, transforming them into a large mystical double headed-wolf, with huge claws and two heads with huge teeth, being a fearsome creature. In this form the clan members can utilize the Garouga technique. In this combined state the Inuzuka duo stats are ¾ of the addition of both human and dog raw stats (except if they have been lowered) and their Chakra and Stamina pool will be ¾ of the addition of the pools of both as well.
Special: This Technique has duration of 3 rounds. May only use twice per fight. User may not use any technique either than Garouga while on this stage. Neither the user nor the dog must be under the effect of any Stat boosting Jutsu.
Price: 65,000¥

Garouga • [Dual Wolf Fang]
Taijutsu, Kekkei Genkai, Offensive, Melee, Rank A
Requirements: 90 KG, 70 Tai
Cost: 46 Sta (-36 for the user and -10 for the dog after they separate)
Description: Garouga is one of the ultimate Taijutsu techniques of the Inuzuka Clan. The technique is a super-spin and it uses up a massive amount of Stamina, rendering the ninja and his canine almost helpless should the technique fail. If Garouga connects with the target, the opponent will probably be ripped into pieces. Also even if they do not connect directly, the surrounding shock waves will slice into the enemy. While performing this technique the user spins so fast that it becomes impossible to locate the target with one's eyes, which is why the target must have been marked with Dynamic Marking for location purposes. Hits at +15 Str and Dex. Each extra charge of this attack takes 1.5 BP.
Special: The target(s) must be marked with Dynamic Marking for this to have a chance to hit. Chinjuu Konbi Henge, Soutou Rou must be in effect.
Price: 65,000¥


Last edited by NWOTNAdmin on Sat Jun 20, 2009 1:30 pm; edited 1 time in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:32 pm


Jibamoru

_______________________________________________


Jibamoru clansmen are known for their strange Kekkei Genkai, an ability which makes them a living magnet, sort of speak. The chakra of these men have strong magnetic properties, which can be used for a wide range of techniques, both defensive and offensive, as they are able to basically control and manipulate all metallic structures around them, as well as serve as a gravitational base for metallic objects. It is a rather rare and useful ability, especially because of the fact that these men have scattered through the world without a true land to call their own.


Specialties
Spoiler:
Magnetic Field Detection
Passive Effect, Kekkei Genkai
Description: As all living things have their own electromagnetic field; more do those who use chakra. As such Jibamoru clan members have learned to detect this.
• Level 1: The user is able to detect a person nearby if it is using chakra. It will be able to tell approximately its direction and its distance, but with some inaccuracy. Requires: 12 KG
• Level 2: The user is now able to detect the electromagnetic spectrum of someone a little bit further, about 20 meters of distance. It will be able to tell exactly where the person is if he uses chakra. Requires: 36 KG
• Level 3: The user is now able to detect electromagnetic spectrum at a much greater distance, about 50 meters radius. It will be able to determine if there is a non-chakra user in the area, although with difficulty, and it will be able to locate the approximate location of a Ninja, even if he doesn't use chakra. If he does use a Raiton Jutsu, he will know exactly where he is. Requires: 70 KG
Special: This does not prevent however, that the user is mislead by being affected by Genjutsu.

Human Magnet
Passive Effect, Kekkei Genkai
Description: Using their special chakra properties, the Jibamoru are able to attract or repel most metallic objects.
• Level 1: The user is able to deflect or attract light metallic objects, such as light projectiles. This allows the user to change a projectile's movement, allowing one to not be hit by it without requiring to move, or, to attract a nearby object to be used. Cost: 10 Cha for either. Requires: 12 KG, 10 Nin
• Level 2: The user is now able to affect larger object, like heavy projectiles or arrows. He is also able to attract medium metallic weapons to himself, such as swords. Cost: 18 Cha for either. Requires: 28 KG, 22 Nin
• Level 3: The user is now able to affect almost all metallic objects, like heavy weapons and armors as well. If a user is wearing heavy equipment, he can be affected by this, by being pulled or repelled to the user if he reaches into a distance of 4 meters, a rather small range. Cost: 26 Cha for either. Requires: 92 KG, 80 Nin
Special: The user may still use each level independently, regardless of the level one has achieved. With the exception of level 3, the user will be unable to deflect a melee attack, as the strength from the person as he holds the weapon will be too great to contradict.

Meimei Jishaku no Tate • [Invisible Magnet Shield]
Ninjutsu, Jibamoru, Kekkei Genkai, Defensive, C Rank
Requirements: 46 KG, 35 Nin
Cost: 16 Cha
Description: A Jutsu in which a magnetic force surrounds the user, in which all light metallic projectiles sent towards the shield get "stuck" within the air. The user can then reach out and grab onto those metal projectiles and throw them back towards an opponent, or simply let them drop on the floor. This Jutsu has a 360 degree radius, so the user is immune to light projectiles for that instant.
Price: 18,000¥

Jishaku Konton no Mai• [Magnet Chaos Dance]
Ninjutsu, Jibamoru, Kekkei Genkai, Offensive, Close Range, B Rank
Requirements: 58 KG, 50 Nin
Cost: 28 + 3 each turn after the first
Description: With the help of several blades (swords, kunai, daggers, etc), the user will create a deadly weapon scheme around himself, with those weapons swirling around him in what seems to be a chaotic trajectory, although the user is able to perfectly control it. These weapons will have an unpredictable trajectory which makes it hard for an opponent to defend against or even to safely approach the user in mind as it may cause one to be sliced by one of the weapons. While this is in effect however, no other magnetic Jutsu can be used, as it would disrupt "the dance".
Price: 35,000¥

Satetsu Kaihou • [Iron Sand World Method]
Ninjutsu, Jibamoru, Kekkei Genkai, Offensive\Defensive\Supplementary, All Ranges, A Rank
Requirements: 82 KG, 72 Nin
Cost: 24 Cha to initiate the Jutsu, 5 Cha to shape the Iron Sand (not reducible)
Description: Using one's special magnetic ability, the user is able to control "iron sand", special iron scraps which can be turned into several objects, used for both offense and defense. The iron sand can form things like huge 3D lattice work of spikes which can pierce most anything in its path, as well as walls to defend the user. The only advantage of this Jutsu is that the user must always carry a gourd with enough iron sand, which makes one heavier, although with this, how fast one moves is not usually a problem. While this is in effect however, no other magnetic Jutsu can be used except for Satetsu Shigure.
Price: 65,000¥

Satetsu Shigure • [Iron Sand Autumnal Showers]
Ninjutsu, Jibamoru, Kekkei Genkai, Offensive, Ranged, A Rank
Requirements: 100 KG, 86 Nin
Cost: 45 Cha
Description: Using the iron sand, the user is able to create yet the most lethal shape of all and use it in the best offensive way. The user will form the sand into small, yet strong piercing clumps which can rain down on his opponent in a violent barrage. Because of the deadliness of the attack, a ninja must do all they can to avoid it, rather than make any attempt to block it, as this sand may even crack through stone. Hits at +10 Dex.
Special: Satetsu Kaihou must be in effect
Price: 65,000¥


Last edited by NWOTNAdmin on Sun Jun 28, 2009 10:12 pm; edited 2 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:32 pm


Kaguya

_______________________________________________


The Kaguya clan is not referenced to be neither a big nor powerful clan, in comparison with others; however, it is of general knowledge that their taste for battle has no other rival. The Kaguya challenge everyone and their members are hard to submit to any cause which isn’t their primary cause, battle. However, this clan hides a most powerful ability, the ability to manipulate their own bones at will, by manipulating the cells responsible for this action. The Kaguya are able to create new bones, harden them and even remove them from the body in order to create powerful weapons from them, which allows them to have a wide range of techniques, being one of the most complex Kekkei Genkai of all.

This Kekkei Genkai is an exclusive of Kirigakure Shinobi.

Specialties
Spoiler:
Battle Stream
Passive Effect, Kekkei Genkai
Description: The Kaguya have a natural taste for battle that allows them to fight for a longer time, as well as make an extra effort to kill one's opponent.
• Level 1: Exhaustion effects only make you lose 8 Str and Dex once you reach ¼ of your Sta (or 30 Sta left), and only lose 4 Str and Dex for each 5 Sta lost from there on. Requires: 20 KG
• Level 2: When the user reaches 15% of his Stamina, for two turns he will not only regain all the stats lost with exhaustion, but also get +10 Str and Dex, as well as 30 Stamina (will be fully lost after the two turns, even if the user hasn't made use of it): 70 KG

Hone Soujuu • [Bone Manipulation]
Passive Effect, Kekkei Genkai
Description: The Kaguya ability to manipulate their bones.
• Level 1: The user is able to control his bones and fix minor fractures (5 Chakra, 1BP), as well as use other clan Jutsu. The user will also be able to create small bone weapons such as daggers (6 Chakra, 1BP). Requires: 8 KG.
• Level 2: The user is able to better manipulate one's bones, thus reducing the damage taken on the related Jutsu by 2. It also improves the ability to regenerate bones (3 Chakra, 1BP). Getting used to the strain gives them +5 Str. Requires: 36 KG.
• Level 3: The user learned how to further manipulate his bones furthering reducing the damage of bone related Jutsu by 4, as well as improve the ability to regenerate bones (2 Chakra, 1BP). Getting used to the strain gives them +10 Str. Requires: 74 KG.
• Level 4: The user learned how to further manipulate his bones, furthering reducing the damage of bone related Jutsu to 0. Getting used to the strain gives them +15 Str. Requires: 100 KG.

Yanagi No Mai • [Dance of the Willow]
Taijutsu, Kekkei Genkai, Offensive, Melee, D Rank
Requirements: 15 KG
Cost: 6 + 1 Cha per turn after the first
Description: The first of five Kaguya Dances. The user will release bone spikes from their palms, elbows, back and knees, becoming fully armed against an opponent. These spikes can cut and pierce through flesh, although the bone is only slightly reinforced which means it cannot be used for long against a real metallic weapon. Total of eight spikes coming out from the body. User gets -2 Stamina from damage taken from the bones.
Special: User cannot perform handseals while this is in effect.
Price: 8,000¥

Tsubaki No Mai • [Dance of the Camellia]
Taijutsu, Kekkei Genkai, Offensive, Melee, C Rank
Requirements: Yanagi no Mai, 30 KG, 32 Tai
Cost: 10 Cha (sword creation) +2 Sta per turn
Description: The second Kaguya Dance. The user will create a bone sword which will be made out of the arm's bone, and will be removed from the shoulder. This is a powerful weapon which is as efficient as any other metallic sword. After that, the user will charge at the opponent with an amazing speed, attacking with combos with his own bone sword. User gets +10 Dex. User gets -3 Stamina from damage taken from the bone creation and removal.
Special: The sword will be usable for as long as the creator wants. The user must regenerate the lost bone used for the sword. This Jutsu counts as a Weapon Style, which means no other can be in use at the same time. User may still have two Weapon Skills\Taijutsu Styles.
Price: 18,000¥

Karamatsu no Mai • [Dance of the Larch]
Taijutsu, Kekkei Genkai, Offensive\Defensive, Melee, C Rank
Requirements: Tsubaki no Mai, 44 KG, 38 Tai
Cost: 18 Cha (bone creation) +3 Sta per turn
Description: The third Kaguya Dance. This technique makes pulls forward several bone spikes to protect the user. The bones will come out from the ribs to the front, the back of the shoulders and even in the fore arms, giving the user full weaponry of reinforced bone to both offense and defense. These bones are sharp and can be used on a surprise attack when coming out or simply as an already ready method. User gets -5 Sta from damage taken from the bones.
Price: 18,000¥

Teshi Sendan • [Ten Finger Drilling Bullets]
Kekkei Genkai, Offensive, Ranged, B Rank
Requirements: 52 KG
Cost: 22 Cha
Description: The user will lift their fingers towards an opponent and release the foremost finger bone at the opponent. The bone missiles will rotate at high speeds, shattering whatever it impacts. This user releases ten finger bullets at once, one for each finger.
Special: In order to substitute the finger tip bones, one must only pay the regeneration cost once.
Price: 35,000¥

Hone Yoroi • [Bone Armour]
Kekkei Genkai, Defensive, B Rank
Requirements: 65 KG
Cost: 24 + 2 Cha per turn after the first one
Description: A very powerful defensive maneuver on which the user creates a thick layer of bone beneath his skin through all of his body. This layer of bone acts as a defensive barrier against any kind of attacks, which will certainly damage the skin, but not anything else inside. The bone is very hard and it cannot be destroyed easily. User gets -10 Dex due to the extra weight and the added difficulty to move.
Price: 35,000¥

Tessenka No Mai, Tsuru • [Dance of the Clematis, Vine]
Taijutsu, Kekkei Genkai, Offensive, Close Ranged, A Rank
Requirements: Karamatsu no Mai, 80 KG, 68 Tai
Cost: 34 Cha
Description: The fourth Kaguya Dance. This dance is divided in two parts that may or may not complete each other. With this specific technique the user will begin by ripping their spine from their body, turning it into a bladed whip, which can bind and rip an opponent. This whip like all bones is extremely durable, not to mention dangerous due to its constitution. User gets -8 Stamina from damage taken from the bones.
Special: In order to substitute the spine, one must only pay the regeneration cost. The damage from doing this Jutsu can only be as lower as 4 Sta.
Price: 65,000¥

Tessenka No Mai, Hana • [Dance of the Clematis, Flower]
Taijutsu, Kekkei Genkai, Offensive, Melee, A Rank
Requirements: Karamatsu no Mai, 85 KG, 75 Tai
Cost: 36 Cha
Description: The fourth Kaguya Dance. This dance is divided in two parts that may or may not complete each other. The user will create several bones in his arm that will spiral around each other and around his arm, becoming larger and cone-shaped and forming a huge spear like weapon of great composition and power which can pierce through the hardest materials. User gets -6 Dex due to the extra weight and the added difficulty to move.
Price: 65,000¥

Sawarabi No Mai • [Dance of the Young Ferns]
Taijutsu\Ninjutsu, Kekkei Genkai, Offensive, Long Range Area, S Rank
Requirements: Tessenka No Mai (Tsuru & Hana), 100 KG, 30 Nin
Cost: 55 Cha
Description: The fifth and last Kaguya Dance and a move of great power. The user must be under ground or touching with both hands on it. After that, he will release bones into it which will quickly grow into hundreds of large bone spears that resemble a forest, rising up from the ground, impaling anything. This Jutsu's range is great at about 50 square meters, making it there little place to hide. Because of the speed in which it is and height of the bone forest, this technique is extremely difficult to face. In addition, the user is able to travel freely inside of the bones. Hits at +15 Dex.
Special: Requires hand seals if the user is not underground. This Jutsu takes time to prepare and so, it costs an extra 1.5 BP.
Price: 110,000¥


Last edited by NWOTNAdmin on Thu Jun 25, 2009 6:17 pm; edited 4 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:32 pm


Kotta

_______________________________________________


A strange and very reserved clan which holds well its secrets and teaches its members well from a tender age. Ninja from this clan have a great passion for art but not in the conventional method. They admire spontaneous art, something that is remembered by its greatness, not by being something that lasts long enough for many generations to witness, like a portrait, rather preferring to demonstrate what they call art with violent and destructive explosions. Due so, their technique is based exactly into creating this art, using the land’s raw material, clay and by transforming it into art by unconventional ways, using their mouths to chew on the raw clay. They have also developed other mouths to serve this purpose, although they are not born with it, rather receiving them with a special seal known only within the clan, but still done at a very tender age. As so, they have two other mouths, one at the palm of each hand, as well as another one, the biggest, in front of the heart.

Specialties
Spoiler:
Chewing on Art
Passive Effect, Kekkei Genkai
Requirements: None
Description: Members of the Kotta clan are granted three more tools for them to create their art, three very special tools.
Effects: The user gets two more mouths on the palms of their hands and another one (a bigger and sealed up) on their chest, in front of the heart. This allows them to create more sculptures in less time and without having their own mouth filled with clay, allowing them to keep talking.
Special: The mouth on the chest can only be used for one Jutsu, being closed up and sealed up most of the time.

Kibaku Nendo • [Exploding Clay]
Passive Effect, Kekkei Genkai
Requirements: None
Description: Kotta clan members have learned to produce their art through earth's raw material, clay.
Effects: User gets the knowledge of how to create explosive clay sculptures, although he is only able to actually create them through specific Jutsu, he has at least the knowledge and the right chakra element to do so. Doton Element must be the first element the user gets but it gets 10% discount. All clay made sculptures are weak against lightning which remove its explosive properties, rendering them useless.
Note: Please see "Clay Pouch" in the Item shop.

Kibaku Nendo C1 • [Exploding Clay C1]
Ninjutsu, Doton\Explosive, Kekkei Genkai, Offensive, Ranged, D Rank
Requirements: Depends on level*
Cost: 10 + 2 Cha per sculpture, 1 Clay Measure
Description: The most basic technique and probably the trade mark of this clan. The user sculptures basic artistic animal figures such as small birds, spiders and other creature figures using clay. These figures will gain "life of their own" as they will crawl or fly to their target as the user has set them to do. After getting within range this clay sculptures enhanced with chakra will set off into an explosion of rather small proportions, yet deadly if someone gets it head on.
• Level 1: Can create up to one sculpture at the time. Requires: 8 KG, 5 Nin
• Level 2: Can create up to two sculpture at the time. Requires: 18 KG, 10 Nin
• Level 3: Can create up to three sculpture at the time. Requires: 38 KG, 25 Nin
The Following types include but are not exclusive to:
  • Bird: A bird sculpture that flits around at high speeds, designed to strike with speed rather than direct force. The bird moves forwards, though it is capable of flitting from side to side or in other directions to dodge attacks. Bird sculptures hit at +5 Dex.
  • Four-Winged Bird: Another flying clay sculpture, the four-winged bird, unlike the bird, heads straight towards an opponent and does not make any attempt to turn or dodge, relying on its high speed to travel direct at an opponent and strike them. The Four Winged Bird sculpture hits at +10 Dex, but cannot change its direction once released, traveling forwards until it contacts with something and then detonates.
  • Spider: A clay spider that crawls around the ground until it reaches the intended target, tracking them down if they run or attempt to move out of its way and not detonating until commanded to do so. The spider will attach itself to an opponent at the feet (wherever it is thrown) and then crawl up the body to the face where it will then firmly attach itself. Removing the spider requires the target to overpower the sculpture which is considered as having 30 Strength. If the opponent overpower it by less than 15 they take time to pull the spider off, yanking and tugging. If higher than that they are able to pull the spider off with less effort and if they have 60 Strength or more they can simply remove the spider with a single pull.
  • Centipede: A larger figure that takes the place of three normal sculptures, the centipede is usually created as a defensive measure or to attach itself to a nearby opponent. The large centipede can lash out at close opponents, or crawl over to them, and once it attached coils around the target's entire body before detonating into a violent explosion. The centipede does not usually allow time to pry it off before detonating, unlike the spider sculpture.
  • Fish: A clay figure that closely resembles a prehistoric fish with highly exaggerated fins and scales. The fish is able to swim through bodies of water with ease and speed, moving at +5 Dex in the water. The fish must stop before detonating however, either by contacting something or by stopping movement on its own.
  • Tick: A very small clay sculpture of a six-legged spherical insect that can be created in larger quantities than normal figures, allowing for a better spread of damage. Three tick figures may be created in place of one normal figure, but they do not grow much larger in size when activated, nor do they have the same explosive powers. Each tick has 1/3 of the explosive power of a normal clay sculpture.
  • Snake: A very simplistic imitation of a snake made out of white clay, the clay snake is similar to the centipede, albeit much smaller. The clay snake is no larger than a normal figure and can rapidly move over to opponents and coil around them, similar to Snake Authority. Once coiled they may be commanded to detonate, or before fully wrapping around an opponent.
Special: Requires one turn of preparation before it can be activated. All sculptures of one round must be the same (ex: all birds or all spiders, it can't be one bird and two spiders). Preparation requires only one hand. Explosion order is given by the user with the command "Katsu". More creatures can be created using a Custom Request.
Price: 8,000¥

Nendo Bunshin • [Clay Clone]
Ninjutsu, Doton\Explosive, Kekkei Genkai, Supplementary, C Rank
Requirements: 28 KG, 16 Nin
Cost: 18 Cha, 2 Clay Measures
Description: A clone technique using clay as the base for it. Like any other clone techniques which are made out of something, this clone can be used as a combat aid, although it is usually used as a decoy or as a beginning for a much more deadly attack. A characteristic of this clone is that if it gets hit too hard with a physical attack, the arms or legs of the person who attacked it will sink on it and get stuck, although a Raiton move will usually do the trick for one to get released. The clone has stats of 1/6 of the user's stats.
Special: This technique doesn’t require preparation time
Price: 18,000¥

Nendo Tori • [Clay Bird]
Ninjutsu, Doton\Explosive, Kekkei Genkai, Supplementary, C Rank
Requirements: 45 KG, 32 Nin
Cost: 16 + 1 Cha per turn after the first one, 2 Clay Measures
Description: Using clay, the user creates a sculpture of a bird. When the Jutsu is activated, the sculpture will turn into a bird of rather large proportions, big enough to carry the user around in the air, flying at a safe distance from a possible opponent. The resistance of this bird is not very big and can be destroyed rather easily by a more powerful attack, although it is rather fast while flying, with a Dex of its own (Dex = 80% user's Cha + 30% user's Dex). Although it's made of clay, this bird is not ready to explode, a safety measure which allows the user to ride it perfectly safe in case something goes wrong, however, the ninja may "recycle" the clay which makes the bird into making something else, although this will obviously result in the destruction of this master piece.
Special: Requires one turn of preparation before it can be activated.
Price: 18,000¥

Jibaku Bunshin • [Self-Destructing Clone]
Ninjutsu, Doton\Explosive, Kekkei Genkai, Offensive, Medium Ranged, B Rank
Requirements: 58 KG, 46 Nin
Cost: 25 Cha
Description: A technique used by a Clay Clone rather than by the user. The Clone will eat some of the user's explosive clay and store as much as it can (like eating a useless Clay Bird's remaining). After, it will cause the clay to activate, thus starting to get larger with the pressure and explode. The explosion is very violent and will cover about an area of 20 square meters. Because this is used by a clone, it can be used as a surprise attack, turning it more effective.
Special: Requires one turn of preparation on which the clone will ingest explosive clay and starting to swell. Clone needs to ingest two Clay Measures.
Price: 35,000¥

Kibaku Nendo C2 Doragon • [Exploding Clay C2 Dragon]
Ninjutsu, Doton\Explosive, Kekkei Genkai, Supplementary\Offensive, Ranged, B Rank
Requirements: 66 KG, 54 Nin
Cost: 25 Cha, 14 Cha (landmines), 14 Cha (small dragon), 4 Clay Measures
Description: One of the most complex and finest arts, the C2 Dragon, the actual name of this Jutsu. The user will create a gigantic clay made dragon used for a multi strategy attack. After the gigantic dragon is active, its tail draws in to produce several explosive clay spheres which come out from its mouth, which can then be used as landmines if properly buried on the ground, being used as regular area bombs if not (although the surprise effect will surely be null). With the "landmines" properly set on the ground the user may then take flight on top of the gigantic C2 dragon and attack from above using, yet another resource from this technique, as the huge dragon will spit out, smaller (about the size of a person) replicas of itself which will fly towards the user and explode. This is a combination between aerial attacks and ground explosives used to restrict movements and to allow maximum efficiency, although it is hard to make it work.
Special: Requires two turns of preparation. Each round of landmines has a set of 10. Smaller Dragon and Landmines cost 1.5BP to be used. Main Dragon does not explode. Both the mines and the small dragon explode on contact rather than by command.
Price: 35,000¥

Kibaku Nendo C3 • [Exploding Clay C3]
Ninjutsu, Doton\Explosive, Kekkei Genkai, Offensive, Ranged, A Rank
Requirements: 80 KG, 68 Nin
Cost: 40 Cha, 3 Clay Measures
Description: A simple yet extremely dangerous technique. Using clay, the user creates an angel like sculpture which is dropped out from above. While falling down, it will be activated and it will turn out to be a 12 feet tall sculpture with great destruction potential. Once it explodes, it releases energy capable of turning buildings to scrap, with an explosion covering an area of 60 square meters, thus having the potential to partially destroy a village (not a hidden one). If the user is not careful, he could be caught by the explosion.
Special: Requires three turns of preparation. Explosion order is given by the user with the command "Katsu".
Price: 65,000¥

Kibaku Nendu C4 Karura• [Exploding Clay C4 Garuda]
Ninjutsu, Doton\Explosive, Kekkei Genkai, Offensive, Ranged, S Rank
Requirements: 92 KG, 76 Nin
Cost: 50 Cha, 3 Clay Measures
Description: Using one's mouth as a method to enhance the clay with chakra, the user will spit a huge amount of clay which will slowly turn into a gigantic copy of the user. It will then start to expand right before blowing up, but, unlike other techniques, this will be a rather small explosion, much like a giant balloon popping. This will make it seem rather useless and harmless but the real danger is what was inside of the sculpture, as thousands of microscopic bombs will be cast into the air, until something breaths them in. Once inside, the user will activate the bombs and they will explode from the inside, several of tiny bombs destroying the whole body at an almost cellular level, leaving no trace but dust.
Special: Requires two turns of preparation (one to create the giant figure, another for it to explode). Explosion order is given by the user with the command "Katsu".
Price: 110,000¥

Kibaku Nendo, Kyuukyoyu Geijutsu • [Exploding Clay, Ultimate Art]
Ninjutsu, Doton\\Explosive, Kekkei Genkai, Offensive, Ranged, S Rank
Requirements: 100 KG, 86 Nin
Cost: 60 Cha, 3 Clay Measures
Description: The final (in all senses) and most destructive Jutsu available for these clansmen, and most likely for many others. Releasing the seal which keeps their final mouth shut (the one on the chest, over the heart), they are finally able to use it. A large amount of clay is "fed" to the mouth which will start chewing on it to imbue it with chakra. After that, dark veins will begin to emerge on the body until they cover almost the whole body, starting to retreat, destroying the body of the user as they go, retracting to a small sphere which was inside of the mouth. After all of it is done, the sphere will ignite, giving birth to what Kotta classify as "the ultimate art form", an explosion which covers an area of 1.5 km, destroying all in its path. As it is obvious, the user dies in the process, which makes this Jutsu a sacrifice technique.
Special: Requires one turn to prepare.
Price: 110,000¥


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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:32 pm


Kumo

_______________________________________________


A clan with a direct link to one of nature’s most successful predator in the world, spiders. From long ago, the ninja of this clan have learned to mimic this small, yet fearsome creature that inspired fear to men, and have developed so far that they can even produce a web like substance of their own. Although this alone is quite remarkable, the members of this clan have taken a next step, slowly changing their human natural anatomy, and growing two more pairs of arms, having a total of six. The mutation is highly advanced but remarkably, they still remain human and their efforts to mimic spiders have become a success over the years, as they are some of the most talented Shinobi, especially for assassination jobs.

Specialties
Spoiler:
Spider Spell
Passive Effect, Kekkei Genkai
Requirements: None, Automatically gained.
Description: The Kumo Clansmen have a deep respect for spiders and for their successful hunter ways. Due to their relation with these arachnids they have mimicked their ways and created a Ninjutsu form of its own, with many characteristics to make them much closer to the creature they admire, being the most remarkable the fact that they have six arms.
• Kumo Clan membership must be requested only at level 1 (5 due to current rules).
• Kumo Clan members have six arms, although its anatomy doesn't exactly allow the other extra four to be fit for close combat, rather more useful to grab things and throw tools leaving the two main ones free for other purposes.
• Kumo Clan members can only have a summoning deal with spiders; however, they do not need to search for the contract, as their clan is already marked by the spiders as trustworthy allies.

Komonendo • [Spider Sticky Vomit]
Ninjutsu, Kumo, Kekkei Genkai, Offensive, D Rank
Requirements: 15 KG
Cost: 10 Cha
Description: This technique projects a stream of thread, which can be directed at an opponent or object. Once impacting the target, it will stick to it then the user will be able to swing the target by moving their head, acting as a sling which will allow them to throw the target or the object with more power.
Price: 8,000¥

Kumonenkin • [Spider Sticky Gold]
Ninjutsu, Kumo, Kekkei Genkai, Supplementary, D Rank
Requirements: 15 Nin, 24 Kg, 30 Dex, 30 Cha
Cost: 8 + 2 Cha for each item (max of 6), 14 Cha for an arrow.
Description: This is a Jutsu that the Kumo manipulates the harder golden web with, allowing them to create various weapons from it with their mouth. These weapons can be dangerous, becoming powerful bludgeoning weapons or sharp projectiles that may be used as arrows. This allows the user an almost infinite access to tools.
Special: Doesn’t require handseals.
Price: 8,000¥

Kumosouiki • [Spider Cobweb Region]
Ninjutsu, Kumo, Kekkei Genkai, Supplementray, C Rank
Requirements: 30 Kg, 25 Nin
Cost: 18 Cha
Description: A sensory Jutsu, the user will release his threads while traveling long distances, which will be invisible to the unaided eye. These threads will be connected to the user's fingers, and once a thread is disturbed, they will immediately be able to sense it, allowing them to detect movement from those who trespass the threads.
Special: Doesn’t require handseals.
Price: 18,000¥

Kumosouka • [Spider Cobweb Flower]
Ninjutsu, Kumo, Kekkei Genkai,Supplementary C Rank
Requirements: 42 KG, 36 Nin
Cost: 18 + 2 Cha per Web
Description: After gathering the spider thread into the user's mouth, they will spit net-like cobwebs of the thread at his target. These nets will fly through the air and if they touch his opponent, they will stick and bind the ninja to any nearby surface.
Special: Maximum of 3 shots. Doesn’t require handseals.
Price: 18,000¥

Kumomayu • [Spider Cocoon]
Ninjutsu, Kumo, Kekkei Genkai, Supplementary, B Rank
Requirements: Kumosouka, 65 Kg, 48 Nin
Cost: 28 Cha
Description: An improved web, this Jutsu has the user create a ball of web within their palm, before launching it at the opponent. Mid-flight, it will expand greatly, attempting to capture an opponent. Once caught, it will immediately form into a cocoon, even more difficult to escape then a normal web, and due to the fact it is enclosed, enemies within its grasp may suffocate after a long time. This web can be broken by a strong enough person with 100 Str although not without struggle.
Special: Requires Kumoshibari. Doesn’t require handseals.
Price: 35,000¥

Nenkin no Yoroi • [Armor of Sticky Gold]
Ninjutsu, Kumo, Kekkei Genkai, Defensive, B Rank
Requirements: 78 Kg, 56 Nin
Cost: 30 Cha
Description: This technique uses their golden thread in a defensive way, projecting it through their glands upon their body, which will form a golden plate over any part of their body. This armor is capable of preventing chakra attacks, such as the Hyuuga's Juuken, and blocking lesser physical attacks with ease.
Special: Requires Kumonenkin. Lasts for one turn and doesn’t require handseals.
Price: 35,000¥

Kumosenkyuu • [Spider War bow]
Ninjutsu, Kumo, Kekkei Genkai, A Rank
Requirements: Kumonenkin, 85 Kg, 70 Nin, 100 Dex
Cost: 35 Cha
Description: This technique uses the saliva to create a powerful bow, capable of launching Kumonenkin projectiles at high speeds and great distances. However, a secret trait of the bow is that the user launches projectiles with its mouth, allowing them to attach a sticky thread to the end of the arrow. This allows them to control it after launch, re-aiming it to hit even nimble targets. Arrows with a web attached hit at +10 Dex, but cost +4 Cha to be used.
Special: Doesn’t require handseals.
Price: 65,000¥

Kinkumoya • [Spider Deadly Arrow]
Ninjutsu, Kumo, Kekkei Genkai, Offensive, S Rank
Requirements: Kumosenkyuu, 95 Kg, 78 Nin, 130 Dex
Cost: 40 Cha
Description: A deadly technique that is launched from the Kumosenkyuu, this produced an extremely powerful golden arrow with a drill-like end, allowing it to break through obstacles with ease, and because of the rotation, flies even faster than normal projectiles launched from the bow. This, combined with the ability to re-direct the arrow, allows the user to more or less ensure a hit upon the hit. The arrow is launched at such force, that even after impacting the intended target, it will continue through the opponent's body.
Special: Requires Kumosenkyuu to be in effect. Costs +1 BP due to preparation. Doesn’t require handseals.
Price: 110,000¥


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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:33 pm


Mokuton

_______________________________________________


The Mokuton Kekkei Genkai is considered to be one of the purest of all, since it relies in controlling one of the most remarkable forces of nature: life itself by the form of trees. Having such an incredible ability, the users of this Kekkei Genkai are in great tune with all the trees, and are masters when it comes to fight in forest terrains, as they can not only manipulate the trees to their own will, but they can also create new ones to serve as new weapons. In addition, they use several wood related techniques that help them to battle, as well as control obscure forces existing in the world, although that is a rare unseen ability. Wood techniques are achieved by mixing both Doton Chakra with Suiton Chakra, which means members of this clan will have both, although they tend to be more connected to the earth.

This Kekkei Genkai is an exclusive of Konohagakure Shinobi.

Specialties

Spoiler:
Strength of Creation
Passive Effect, Kekkei Genkai
Description: In nature, nature itself is the strongest of all, capable of resisting the hardest problems and creating the hardest problems for its enemies.
• User gets +10 Str and Sta.

Elemental Bloodline
Passive Effect, Kekkei Genkai
Requirements: 8 KG
Description: Mokuton clan members have a most natural affinity with the Doton and Suiton elements.
• First Element Proficiency must be Doton and Secondary Element Proficiency must be Suiton. The user gets a discount of 50% on the price of the skill. The requirements for that skill will be changed to: Doton - Level 5, 10 Nin; Suiton - Level 10, 30 Nin. Anything besides that will be treated regularly. All Kekkei Genkai Techniques require both elements. User is unable to get any other Element.

Mokuton no Jutsu
Passive Effect, Kekkei Genkai
Description: Having this Kekkei Genkai, the user is able to create trees and wood at will, having it many forms.
• Level 1: The user is able to grow small trees from the floor by paying 5 Cha. Requires: 15 KG
• Level 2: The user is able to make wood grow from his own body, shaping it as he likes, but not creating great amounts by paying 5 Cha. Requires: 30 KG
• Level 3: The user is able to grow bigger and more complex tree creations, being able to improvise bridges and other utilities he has in mind by paying 10 Cha. Requires: 62 KG
Special: The costs have no reduction.

Mokuton, Soutei Hashira • [Wood Release, Binding Pillars]
Elemental Ninjutsu, Mokuton, Kekkei Genkai, Supplementary, C Rank
Requirements: 24 KG, 22 Nin
Cost: 10 + 2 Cha per pillar
Description: A rather strong technique used to bind an opponent. From the ground, several wooden pillars will raise up, wrapping around the opponent and restricting his movements. Although they are very thick, these pillars can be bent over easily as the user controls them. The more pillars the harder it becomes to escape.
Special: Must be done on a place with connection to the earth (ex: earth soil, brick made house, wooden house, etc) or close enough to the user so that the wood can come from one’s body (requires Mokuton no Jutsu Level 2).
Price: 18,000¥

Mokugisou no Jutsu • [Wood Camouflage Technique]
Elemental Ninjutsu, Mokuton, Kekkei Genkai, Supplementary, C Rank
Requirements: 38 KG, 34 Nin
Cost: 12 + 1 Cha per turn
Description: A technique which allows the user to properly camouflage in forests. Instead of simply resembling the surroundings the user will actually get inside of the trees and move around freely inside of them unnoticed (or almost). While moving inside of a tree, the speed of the user will be considerably reduced, thus, a surprise attack of quick nature is harder to be made.
Price: 18,000¥

Moku Bunshin no Jutsu • [Wood Clone]
Elemental Ninjutsu, Mokuton, Kekkei Genkai, Supplementary, C Rank
Requirements: 50 KG, 40 Nin
Cost: 20 Cha
Description: Another clone technique, this one related to the Mokuton Kekkei Genkai and made out of wood. The clone will emerge either from the user's body or the ground at a close distance. These Wood clones have 1/3 of the users Physical Stats and a BP of -1 of the user's BP (on the first turn they are made they'll have 0.5). They can also are able to use any Mokuton Jutsu the user has. Although this clone is more resistance than the average and doesn't disperse after a simple blow like a punch, it cannot resist most attacks. The user can create one Wood Clone at the time.
Price: 18,000¥

Moku Shouheki no Jutsu • [Wood Barrier Technique]
Elemental Ninjutsu, Mokuton, Kekkei Genkai, Defensive, B Rank
Requirements: 70 KG, 58 Nin
Cost: 26 Cha
Description: A defensive technique which creates a very resistant wooden barrier in front of the user. Several wooden pillars will come out from the ground, fitting in each other, and forming a half sphere\ cave like structure that is able to sustain lots of attacks. This can also be used to trap people or to make them face the user, although if it would be hit from the inside however, the resistance would be rather weak since the round shape which makes it so resistant to attacks works the other way around from the inside. A direct powerful Taijutsu or focused Ninjutsu attack could destroy this.
Price: 35,000¥

Mokuton, Shichuurou no Jutsu • [Wood Release, Four Pillar Prison]
Elemental Ninjutsu, Mokuton, Kekkei Genkai, Supplementary, B Rank
Requirements: 78 KG, 68 Nin
Cost: 28 + 2 Cha per turn after the first one
Description: A technique which creates a large wooden cage around the opponent, encasing them inside. Like other Mokuton Jutsu, this prison rises from the ground, with several pillars (to form the bars) and gradually takes form at a quick pace. The sides are very hard to break through and metal weapons even have a hard time cutting through. Although it is hard to make this wood burn, if the opponent is successful, there is a high chance that they make it worst since they will still be inside of it. Hits at -5 Dex.
Price: 35,000¥

Daijurin no Jutsu • [Great Forest Technique]
Elemental Ninjutsu, Mokuton, Kekkei Genkai, Offensive, Medium Range A Rank
Requirements: 86 KG, 76 Nin
Cost: 32 Cha
Description: A very special offensive technique where the user will extend a large mass of wooden spikes from his arm, which will grow to a rather significant range to impale the opponent. They are also very tough to brake and yet rather flexible, allowing the user controls these spikes so they can follow the opponent in a short range. Although it's not a very fast technique, this can be rather effective on an unsuspected opponent.
Special: The hand seals for this technique are only done with one hand, while the other arm is pointing to the opponent.
Price: 65,000¥

Jukai Koutan • [Birth of Dense Woodland]
Elemental Ninjutsu, Mokuton, Kekkei Genkai, Offensive\Supplementary, Ranged, A Rank
Requirements: 100 KG, 85 Nin
Cost: 40 + 2 Cha per extra 5 square meters.
Description: Possibly the most powerful technique that Mokuton users have access to when it comes to general raw power. This technique allows the user to literally make trees grow from the ground, having the potential to create a whole forest with it, turning the terrain into something where the user has the upper hand. As the trees are growing, they will take the form that the user wishes, which means they can be used to bind and crush an opponent, by having their branches growing in his direction quickly and violently. This Jutsu will have a base range of 20 square meters.
Special: The effects of this Jutsu are permanent, although these trees are regular trees.
Price: 65,000¥


Last edited by NWOTNAdmin on Fri Jun 26, 2009 7:35 pm; edited 3 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:33 pm


Nara

_______________________________________________


The Nara Kekkei Genkai is an old and rather peaceful clan. The techniques of these men are not used to directly kill no one, rather being more useful in support than acting on their own, which obviously make them valuable for everyone who needs someone’s aid. The Nara have the ability to manipulate their shadow and use it for many purposes, being the main one merging their shadow with an opponent in order to bind them to the ground. Besides all these useful abilities, the Nara are usually rather intelligent, with an IQ much higher than the average of other Shinobi, a characteristic that make them even more valuable not only on the field, but also in terms of warfare tactics.

Specialties
Spoiler:
Shogi Practice
Passive Effect, Kekkei Genkai
Description: The Nara are known for their incredible intelligence which is usually displayed with Shogi matches.
• Level 1: Strategist and Silent Observer skills can be bought for free (money). In addition, the user gets +5 Gen when facing Genjutsu. Requires: 10 KG.
• Level 2: The user gets +8 Gen when facing Genjutsu. They also get +5 Dex against surprise attacks. Requires: 25 KG
• Level 3: The user gets +12 Gen when facing Genjutsu. They also get +10 Dex against surprise attacks. Requires: 76 KG

Kage Mane no Jutsu • [Shadow Imitation Technique]
Ninjutsu, Kage, Kekkei Genkai, Supplementary, D Rank
Cost: Depends on the level
Description: The most known technique of the Nara, making it their signature move. This Jutsu allows the user to control his opponent by merging his shadow with the target's shadow. This is done by manipulating one's shadow by making it extend so it can reach further. Although this first principle is rather easy to be explained, this technique has rather complex functions since it can be better or worst depending of the light in the area (which may or may not help the shadow extend naturally), and if the user is "inside" another shadow, which would allow him to separate his shadow from himself, making it move inside the bigger one and then manipulate it from there, which allows more complex situations (although there is a rather short reach limit for this). In addition, while under the effect of this Jutsu, the target will do every movement the user does, which means he is under control of the user. A side effect of this is that the user will also be sent flying if the opponent is hit by a strong blow.
• Level 1: The shadow reaches up to 8 meters and has a limit of 2 turns. Can target one person. Requires: 16 KG. Cost: 10 Cha + 2 per turn
• Level 2: The shadow reaches up to 15 meters and has a limit of 3 turns. Can target up to three people. Requires: 36 KG Cost: 14 Cha + 3 per turn
• Level 3: The shadow reaches up to 22 meters and has a limit of 4 turns. Can target up to six people. Requires: 56 KG. Cost: 20 Cha + 3 per turn
Special: At all levels this binding can be broken with a Strength of 60 points higher than the user's Chakra Pool, although it won’t be done immediately, as both the user and the target may struggle for control. The more the user moves, the harder it is to keep the Jutsu up. This Jutsu costs an extra 2 Cha per turn for each extra target.
Price: 8,000¥

Kage Kubi Shibari no Jutsu • [Shadow Neck Binding Technique]
Ninjutsu, Kage, Kekkei Genkai, Supplementary\Offensive, C Rank
Requirements: Kage Mane no Jutsu
Cost: 15 + 3 Cha per turn.
Description: After the opponent has been captured with Kage Mane no Jutsu, the user can extend his shadow and shape it like a hand to further bind the opponent's body, wrapping it around the body instead of simply merging with the shadow. This shadow has also another function, as its hand shape can reach out to the target's neck, killing the opponent by asphyxiation. The target lasts for three turns before being killed, although circumstances may vary.
• Level 1: Can be done if the target is at least at 10 meters of distance. Requires: 44 KG
• Level 2: Can be done if the target is at least at 15 meters of distance. Requires: 68 KG
Special: This can be broken with Strength of 60 points higher than the user's Chakra Pool, although it won’t be done immediately, as both the user and the target may struggle for control. User must not move in order to have this Jutsu active.
Price: 18,000¥

Kage Nui • [Shadow Sewing]
Ninjutsu, Kage, Kekkei Genkai, Supplementary\Offensive, B Rank
Requirements: Kage Mane no Jutsu, Kage Kubi Shibari no Jutsu, 82 KG
Cost: 24 + 3 per turn
Description: This Jutsu uses further manipulation over one's shadow, using it as a weapon more than to bind an opponent. The shadow will be shaped by the user into several other shadows which literally rise from the surface on which they where, which are like needles. These shadows are very sharp and can pierce through most materials just like any other regular bladed weapon, although they cannot cut. They can also be used to pierce someone to the ground and bind them (just like previous shadow Jutsu) while damaging the target or use the piercing effect without binding.
Special: This Jutsu lasts for a maximum of 3 turns and has all the characteristics of Kage Mane no Jutsu (the current level the user has). This Jutsu is better used if the user stands still, since movement will only make it weaker.
Price: 35,000¥

Kage Yose no Jutsu • [Shadow Gathering Technique]
Ninjutsu, Kage, Kekkei Genkai, Supplementary\Offensive, A Rank
Requirements: Kage Nui, 92 KG
Cost: 28 + 3 Cha per turn after the first one
Description: This Jutsu is simply an evolution of Kage Nui, on which the user has now the ability to fully control his shadow and is able to use it for many things rather than just bind and attack an opponent. The shadow can now be used to grab things from afar, being used as a ranged device to grab things, such as weapons or other objects. This can be rather useful in combat, especially as a supportive method.
Special: This Jutsu lasts for a maximum of 3 turns and has all the characteristics of Kage Mane no Jutsu (the current level the user has). This Jutsu is better used if the user stands still, since movement will only make it weaker.
Price: 65,000¥


Last edited by NWOTNAdmin on Sat Jun 27, 2009 1:08 pm; edited 3 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:33 pm


Uchiha

_______________________________________________


The Uchiha are without any doubt one of the most fearsome and noble clans of all, known for the quality of the ninjas which carry its name and insignia, being many even considered Genius of the ninja arts. Their symbol is a fan (hence the name Uchiha\ Uchiwa), which represents their overall mastery over the fire element. An Uchiha is only considered worthy of carrying the symbol on their clothes after they have mastered this element, however, this is not the reason why these men are so feared. The main trait of this clan is their Doujutsu, Sharingan, a powerful technique which grants the user with an enhanced insight as well as the ability to understand any Jutsu except Jutsu from other clans or secret techniques. Legends say that the Uchiha are descendant from the Hyuuga and that the Sharingan is an “evolution” from their own Doujutsu, although many theories exist that contradict this one.

Specialties
Spoiler:
Fan Bends Fire
Passive Effect, Kekkei Genkai
Requirements: 8 KG
Description: The Uchiha are masters in the use of Katon techniques.
• First time buying Elemental Proficiency costs half if the user chooses Katon. Requires: 8 KG.
• Katon jutsu cost -2 Chakra to be used. Requires: 15 KG.
• Katon jutsu have -5 of requirements (except Amaterasu). Requires: 38 KG.

Sharingan [Level] • [Copying Wheel Eye]
Doujutsu, Kekkei Genkai, C Rank
Cost: 10 + 2 per turn after the first one.
Description: The Sharingan is the main trait of the Uchiha Clan, a Doujutsu that allows the user to resist to Genjutsu that affect the vision or act through vision alone, as well as allow the user to read the opponent's movements to a degree that allows not only predicting the opponent’s movements, as well as copying them. This technique has three levels of mastery, since at each step the user receives a new Tomoe on each eye (which works as a new pupil), the thing that really allows the Sharingan to have such power. This Jutsu is only really gained after the user faces a death like situation, a very stressful rush of adrenaline that forces the body to awaken this hidden ability.
• First Tomoe: The user will gain +5 Dex, +15 Gen when facing a Genjutsu. Genjutsu that affect merely the vision have no effect against the user (Ex: Bunshin no Jutsu). Requires: 30 KG.
• Second Tomoe: The user will gain +12 Dex, +25 Gen when facing a Genjutsu. The user is also able to see Chakra and Chakra sources. Requires: 48 KG.
• Third Tomoe: The user will gain +18 Dex, +26 Gen and be able to cast Genjutsu through his eyes without the need for hand seals and at less 0.5 BP. Requires: 65 KG.
Special: There is no BP cost for maintaining the Sharingan active. All non-Stat effects of previous levels will still apply on more advanced levels. The user must actually awaken the Sharingan in a tough situation (actual RP, actual danger). If the user has reached a higher level of the Sharingan but still hasn't "awakened it", once he does the level will be the highest the user has achieved. Must be bought in order to be possibly activated. The chakra cost cannot be reduced.
Price: 18,000¥

Sharingan Copy [Level]
Doujutsu, Kekkei Genkai, C Rank
Cost: 20 Cha
Description: The Sharingan utility Jutsu which allows the user to copy an opponent's techniques.
• Level 1: Allows the user to copy Ninjutsu, Genjutsu and Taijutsu as well as Taijutsu Styles, as long as they have the requirements for the same. The user must be observing the opponent performing the Jutsu. The user must pay 1/3 of its monetary cost. Requires: 54 KG, must have Second Tomoe Sharingan or higher activated.
• Level 2: Allows the user to cast the copied Jutsu at the same time as one is copying the same, allowing for one to cast the same Jutsu as the opponent at the exact same time, as long as the user pays the Cost for the Jutsu and the BP. Requires: 72 KG, must have Third Tomoe Sharingan activated.
• Level 3: Now, one can also copy up to two Elemental Proficiencies at half the monetary cost, by watching someone performing a Jutsu of such an element. Requires: 70 Nin, 80 KG, must have Third Tomoe Sharingan activated.
Special: Kekkei Genkai Jutsu cannot be copied, as well as Custom Jutsu without the user's permission.
Price: 18,000¥

Mirror Heaven and Earth Change • [Kyouten Chiten]
Genjutsu, Kekkei Genkai, B Rank
Requirements: Third Tomoe Sharingan, 70 Gen, 80 KG
Cost: 34 Cha
Description: A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop the Genjutsu cast upon their body and reverse it back onto their opponent. This only works, however, if the user is able to determine he is under a Genjutsu and has a maximum of -20 power then the Genjutsu at hand. Opponent must be looking at the user and vice-versa.
Genjutsu Power: Genjutsu being countered.
Special: Third Tomoe Sharingan must be activated. This Genjusu is cast through the eyes.
Price: 35,000¥

Mangekyou Sharingan • [Kaleidoscope Copying Wheel Eye]
Doujutsu, Kekkei Genkai, A Rank
Requirements: 86 KG
Cost: 14 + 4 Cha per turn after the first one
Description: The Mangekyou Sharingan is a legendary Doujutsu ability which has only emerged in a few clan members in its history. Each user develops their own unique looking Mangekyou, which is obtained by suffering a great trauma, being it from the death of something dear to you and where you were somehow involved, or the result of years of frustration, anything goes. The Mangekyou allows the use of three new and deadly Legendary Techniques that are said to be some of the strongest Jutsu in existence. User gets +20 Dex and +30 Gen (overwhelms the regular Sharingan bonus)
Special: Requires Third Tomoe Sharingan to be active for one turn. Lasts for a maximum of three turns. The chakra cost cannot be reduced. This Jutsu can only be activated with a request, explaining the situation on which the user could have possible gained this technique (it must be a serious and actual roleplayed situation, not a random single topic). It must be approved by three Admins.
Price: 65,000¥

Tsukuyomi • [God of the Moon]
Genjutsu, Kekkei Genkai, S Rank
Requirements: Mangekyou Sharingan, 92 Gen, 92 KG
Cost: 40 + 4 Cha per each "12 hours" of duration (max 78 hours)
Description: Tsukuyomi, named for the God of the Moon, is a Genjutsu technique which uses the Mangekyou form of the Sharingan eye to generate a powerful illusion. This Jutsu is generated by the left Mangekyou eye. This highly advanced technique cannot be used extensively because of the toll it places on the user. To utilize the illusion, the user will look into the eyes of his opponent and cast it. The illusion takes place in the mind of the one affected. While under the illusion, the victim is at the total mercy of the user. The user has full control over space and time in the Jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted up to three days of torture. The opponent will lose a Stamina amount equal to Tsukuyomi's total power + 5 per "12 Hours" – 1.2 (120%) opponent's Genjutsu Stat. If the opponent has the Third Tomoe Sharingan, it will be further reduced by 15.
Genjutsu Power: 50
Special: May only be used twice per battle. Mangekyou Sharingan must be activated. Once this Jutsu is used Mangekyou will stop being used and cannot be re-used again for another turn. The user will lose an additional 10 Stamina due to the strain caused by this technique, plus 2 per each 12 hours. May not be used by a non Uchiha.
Price: 110,000¥

Amaterasu • [Godess of the Sun]
Elemental Ninjutsu, Katon, Kekkei Genkai, Offensive, Ranged, S Rank
Requirements: Mangekyou Sharingan, Katon Element, 80 Nin, 100 KG
Cost: 55 Cha
Description: Amaterasu, named for the Goddess of the Sun, is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. This Jutsu is generated by the right Mangekyou eye, making it bleed a deep sanguine and straining it intensely. The user will focus upon target within his line of vision, making the dark flames of Amaterasu burst right on the target he focused, although this may fail if the target dodges in time, which isn’t an easy thing to pull. These flames consume everything, even fire and cannot be doused by any known means. It is a very deadly technique with low chance of escape. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. An opponent with a high Dex may attempt to escape this technique.
Special: May only be used twice per battle. Mangekyou Sharingan must be activated. Doesn’t require handseals. Once this Jutsu is used Mangekyou will stop being used and cannot be re-used again for another turn. The user will lose an additional 18 Stamina due to the strain caused by this technique. May not be used by a non Uchiha.
Price: 110,000¥

Kamui • [Divine Majetsy]
Time-Space Ninjutsu, Kekkei Genkai, Offensive\Defensive, Ranged, S Rank
Requirements: Mangekyou Sharingan, 96 Nin, 95 KG
Cost: 48 Cha
Description: This Doujutsu is a Ninjutsu technique which uses either one of the Mangekyou Sharingan eyes to generate an imploding transportation vortex. Focusing on an area of a given target, a distorted vortex will start forming in the air, in which the surrounding area will then warp and collapse upon itself, quickly reducing the surrounding area to nothing as if it never existed. The technique will transport the focused area away to another location, an alternate space dimension to which is impossible to reach otherwise.
Special: Mangekyou Sharingan must be activated. Mangekyou Sharingan must be activated. Doesn’t require handseals. Once this Jutsu is used Mangekyou will stop being used and cannot be re-used again for another turn. The user will lose an additional 15 Stamina due to the strain caused by this technique.
Price: 110,000¥


Last edited by NWOTNAdmin on Fri Jun 26, 2009 10:18 pm; edited 5 times in total

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed May 06, 2009 7:33 pm


Yamanaka

_______________________________________________



One rather peaceful clan whose members have dedicated themselves to the growth of flowers of diverse types. Because of their nature, they haven't specialized in combat skills, rather using their natural talents for espionage, a field on which few can aspire to become as good as them. The Yamanaka members are known for their ability to transmit their chakra through the air to a nearby target. This allows them to control their target's mind and body. By taking possession they can also inhabit the target's body and utilize their sensory information. Although this clan is not especially suited for actual battle, they are an indispensable resource in terms of information gathering through spying or interrogation, although in some situations they can make the difference.

Specialties
Spoiler:
Masters of Espionage and Interrogation
Passive Effect, Kekkei Genkai
Requirements: Depends on Rank
Yamanaka Clan members are exceptional and gifted spies and interrogators. As such they will have certain advantages when performing these tasks.
• Ninpou, Jinmon no Jutsu will have its requirements changed to Level 24 Chuunin. Requires: 5 KG
• Forced Entry using a possessed wild animal using the Shintenshin no Jutsu will have a base success rate of 90%. Using a shinobi from the village you are trying to enter will have a base success rate of 75%. Requires: 44 KG
• Forced Entry using a possessed wild animal using Shintenshin no Jutsu will have a base success rate of 99%. While using a shinobi from the village you are trying to enter will have a base success rate of 85%. Requirements: 78 KG

Scent of the Mind
Passive Effect, Kekkei Genkai
Requirements: Depends on Rank
Being so dedicated to flowers and their growth, Yamanaka have gained a new state of mind, an unusual calm and passiveness which allows them to be better focused, and allows them to be able to see beyond what's visible.
• Level 1: User gets +8 Gen whenever being a target of a Genjutsu. Requires: 12 KG
• Level 2: User gets +6 Gen Stat and gets +10 Gen whenever being a target of a Genjutsu. Requires: 60 KG
• Level 3: User gets +10 Gen Stat and gets +16 Gen whenever being a target of a Genjutsu. Requires: 90 KG

Shintenshin no Jutsu • [Mind Body Change Technique]
Ninjutsu, Kekkei Genkai, Supplementary, Close\Mid-Range, Rank C
Requirements: Depends on Rank
Cost: 18 + 5 per turn after the first one.
Description: Shintenshin no Jutsu is a Ninjutsu technique originally used for spying. The ninja forms the needed hand seals and then projects their spirit out of their body into their target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the Ninja’s body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the Ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases. While inhabiting the body of their opponent, the target still remains in their mind but their mental processes are forced aside as the Ninja takes control. However if the target has strong mental fortitude, they can overpower the intruder and force them out of their body. Also while in the body of their target, if the ninja takes sudden physical damage, their original body will be hurt as well. After the spirit leaves the body if the target will not remember what happened. Hits at -10 Dex.
• Level 1: The User may possess the mind of a target shinobi whose level is +3 or lower than the user's, or possess any wild animal. The possession lasts for two turns, on which time the user will have access to 80% of the target's physical attributes. Requires: 20 KG, 20 Nin
• Level 2: The user may possess the mind of a target shinobi whose level is +6 levels or lower than the user's, or possess any wild animal. The possession lasts for three turns on which time the user will have access to 100% of the target's physical attributes. Requires: 36 KG, 30 Nin.
• Level 3: The user may possess the mind of a target shinobi whose level is +12 levels or lower than the user's, or possess any wild animal. The possession lasts for four turns on shinobi and unlimited on animals. Requires: 68 KG, 56 Nin.
Price: 18,000¥

Shinranshin no Jutsu • [Mind Derangement Technique]
Ninjutsu, Kekkei Genkai, Supplementary, Close\Mid Range, Rank B
Requirements: Shintenshin no Jutsu, Depends on each Rank
Cost: 30 + 7 per turn after the first one
Description: Shinranshin no Jutsu is a Ninjutsu technique which is used to confuse the target's body into attacking a nearby ally. The ninja will form the needed hand seal and then send their spiritual energy of confusion at his opponent. Though the opponent is mentally aware of his action, he is unable to stop his body from carrying out the attacks, although he may try to resist it, being however useless most of the times. One is not able to make the target use their special abilities however, as only the body is in control of the user. Carrying great difficulty, only those weak of body and mind may fell under the effect of this Jutsu, as a result, this can only affect targets with a lower level or equal level than the user. Exceptions are for those with -60 Gen then the user, which are those with lack of great mind capacities.
• Level 1: Target will lose 60% of their Physical Stats due to struggling. Requires: 52 KG, 45 Nin
• Level 2: Target will lose 35% of their Physical Stats due to struggling against the Jutsu. Requires: 85 KG, 64 Nin
• Level 3: Target will lose 10% of their Physical Stats due to struggling against the Jutsu. Requires: 100 KG, 76 Nin
Special: If the Strength of the target is superior by 60 or more than the user's Ninjutsu Stat, the target may break off the Jutsu with body power. This Jutsu lasts for a maximum of two turns. The user is unable to make the target commit suicide thou.
Price: 35,000¥

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Re: Guide - Kekkei Genkai & Clanless Traits List

Post by NWOTNAdmin on Wed Jan 13, 2010 1:22 pm


Yōton

_______________________________________________



The Yōton Kekkei Genkai is one that is as old as it is rare. Throughout the years not many individuals have had the pleasure, or displeasure, of knowing about this bloodline. Since its emergence the Kekkei Genkai has been viewed as "dangerous" and "uncontrollable", for those reasons whenever an individual would emerge with those powers they would briskly be hunted down and eliminated. The true origins of this Bloodline cannot be confirmed, yet rumors have it that it originated from the Earth Country. The Kekkei Genkai bestows the powers of the very Earth upon an individual, being able to create and control molten rock.

Specialties
Spoiler:
Elemental Bloodline
Passive Effect, Kekkei Genkai
Requirements: 8 KG
Description: The Yōton Kekkei Genkai users have a most natural affinity with the Doton and Katon elements.
• First Element Proficiency must be Doton and Secondary Element Proficiency must be Katon. The user gets a discount of 50% on the price of the skills. The requirements for that skill will be changed to: Doton - Level 5, 10 Nin; Katon - Level 10, 30 Nin. Anything besides that will be treated regularly. All Kekkei Genkai Techniques require both elements. User is unable to get any other Element.

Explosive Will
Passive Effect, Kekkei Genkai
Description: The resistance that the bodies of these individuals must have must be great, able to endure even the most hellish of temperatures.
•Level 1: User gets +5 to Str Stat. Requires: 10 KG
•Level 2: User gets +8 to Str Stat. Requires: 35 KG
•Level 3: User gets +12 to Str Stat. Requires: 70 KG

Kazangan Hada no Jutsu • [Lava Body Technique]
Ninjutsu, Kekkei Genkai, Supplementary, C Rank
Requirements: Depends on Level
Cost: 10+1 per turn after the first
Description: The Yōton Kekkei Genkai requires the user to have strong resistance to extreme temperatures. The ability to be able to withstand scorching hot temperatures allows the Yōton wielders to use the various Kekkei Genkai techniques with more safety and precision. As the wielder’s use of the Kekkei Genkai grows, so will his mastery of this asset.
•Level 1: User is immune to physical damage from Katon Techniques of up to C Rank. Physical contact by another person will result in that person losing 1 Stamina per turn for which contact is maintained, this counts as damage. Requires: 18 KG
•Level 2: User is immune to physical damage from Katon Techniques of Up to B-Rank. Physical contact by another person will result in that person losing 2 Stamina per turn for which contact is maintained, this counts as damage. Requires: 50 KG
•Level 3: User is immune to Physical damage from Katon Techniques of up to A-Rank. Physical contact by another person will result in that person losing 3 Stamina per turn for which contact is maintained, this counts as damage. Requires: 88 KG
Special: Physical Damage meaning burns and blistering due to the heat, and the stamina lost counting as damage means that it can be recovered through techniques that replenish stats lost by exhaustion.
Price: 18,000¥

Bakuyaku Suteppu • [Explosive Step]
Ninjutsu, Kekkei Genkai, Supplementary, D Rank
Requirements: 15 KG, 10 Tai, 30 Nin
Cost: 10 Cha
Description: A quick technique in which the user concentrates some explosive chakra beneath one or both of his feet in order to have a quick boost of speed for a single instance. This technique is good for evasion, or to launch a speedy close range attack.
User gets +5 Dex for that instance, if used to attack, the attack will hit at +2 Str.
Price: 8,000¥

Yōgan Tama no Rendan • [Lava Sphere Barrage]
Ninjutsu, Kekkei Genkai, Ranged, C Rank
Requirements: 40 KG, 45 Nin
Cost: 20 +1 Cha per sphere.
Description: After forming the needed seals, the user will extend out his hands and launch forward a barrage of small spheres of compressed molten Rock. These spheres will explode on impact and spew its molten content. This attack hits at +3 Dex.
Special: Only 10 spheres can be shot at a time.
Price: 18,000¥

Yōgan Maruyane Bōgyo • [Lava Dome Defense]
Ninjutsu, Kekkei Genkai, Defensive, B Rank
Requirements: 55 KG, 60 Nin
Cost: 30 Cha
Description: A defensive technique used by the users of the Yōton Kekkei Genkai. They call forth a dome of molten rock which encases them and forming a protective shield. The Shield is strong against some attacks and weak against others.
Special: Can withstand Up to A-Rank Katon Techniques, B-Rank Doton and Fūton Techniques, C-Rank Suiton Techniques, and D-rank Raiton Techniques. This does not mean to ignore logic, this is just a framework and the outcome will be greatly influenced by the specific techniques being used against this technique.
Price: 35,000¥

Yōgan Bunshin no Jutsu • [Lava Clone Technique]
Ninjutsu, Kekkei Genkai, Supplementary, A Rank
Requirements: 75 KG, 58 Nin, 100 Cha
Cost: 30 +5 per Clone
Description: The user creates molten clones of himself to aid him. The clones have ¼ of the user’s Physical stats. The clones will explode if hit with enough force. Also, any physical contact with an opponent will result in that opponent losing 1 stamina (burning) which counts as damage. The clone has the ability to “detonate” scattering its molten material to damage anyone near if hit with a strong attack. The user may also make this happen “manually”. The clone will glow rand crack like the earth’s crust before a volcanic explosion before it bursts. However, due to the nature of this clone if a large enough quantity of water touches it, it will be rendered useless both on its explosive properties as well as moving abilities, becoming simply a rock.
Special: Max 4 clones at a time. In order to detonate "manually", the user must use +0.5 BP and pay 3 Cha.
Price: 65,000¥

Pyroclastic Flow Destruction
Ninjutsu, Kekkei Genkai, Offensive, S rank
Requirements: 100 KG, 88 Nin
Cost: 55 Cha
Description: Calling forth the true powers of the earth, the user tears the earth apart unleashing its rage. A deafening explosion is followed by a small earthquake and the crack of the earth’s crust, opening breaches that “slither” through the area and from which molten lava spews high as well as forming walls, burning everything on passage. As the myriad of molten material, rocks, and debris rain down upon the unsuspecting, an even more fearful phenomenon arises as a devastating Pyroclastic Flow spreads out in all directions scorching the remains. This move is as destructive as it is dangerous even for the user, as the random path and rain may hit even allies and the user himself. Hits at +10 Dex.
Special: Due to the nature of this technique, 2.5 more BP are needed to perform this technique.
Price: 110,000¥

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